Pinned Repositories
-expression_calculate
一个表达式及属性计算。有常用的计算和几个数学函数,比较容易扩展更多的函数
-MapEditor
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Atmosphere
Atmosphere rendering based on precomputed table.
LandGrabberMapEditor
LandGrabber地图编辑器
LandGrabbers
土地抢夺者
libco
libco is a coroutine library which is widely used in wechat back-end service. It has been running on tens of thousands of machines since 2013.
photoShopScripts
一些常用的PS脚本
ulua_hotFix
add hotfix to ulua
UnityPerlinNoise
c#生成柏林噪声,可以用来生成连续地图
zhjzhjxzhl's Repositories
zhjzhjxzhl/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
zhjzhjxzhl/Atrc
My path tracer
zhjzhjxzhl/BLENDER-Arc-System-Works-Shader
zhjzhjxzhl/BSPDungeonGenerator
Dungeon Generation using a BSP Tree in Unity
zhjzhjxzhl/EpicSurvivalGame
Third-person Survival Game for Unreal Engine 4 (Sample Project)
zhjzhjxzhl/generative_agents
Generative Agents: Interactive Simulacra of Human Behavior
zhjzhjxzhl/GPU-Ray-Tracing-in-One-Weekend-by-Unity-2019.3
Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3
zhjzhjxzhl/HLSLcc
DirectX shader bytecode cross compiler
zhjzhjxzhl/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
zhjzhjxzhl/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
zhjzhjxzhl/KNN
Fast K-Nearest Neighbour Library for Unity DOTS
zhjzhjxzhl/LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
zhjzhjxzhl/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
zhjzhjxzhl/MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
zhjzhjxzhl/PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity.
zhjzhjxzhl/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
zhjzhjxzhl/ReDeferredLightsFeature_URP
Deferred lights feature for the URP pipeline in the Unity Game Engine
zhjzhjxzhl/tolua
The fastest unity lua binding solution
zhjzhjxzhl/UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Shaderforge.
zhjzhjxzhl/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
zhjzhjxzhl/unity-quickhull
An implementation in Unity of the Quickhull algorithm for generating 3D convex hulls
zhjzhjxzhl/Unity-Shader-Demo
Some demo created by Unity Shader
zhjzhjxzhl/Unity_SphericalHarmonics_Tools
Two tools for Unity to deal with spherical harmonics
zhjzhjxzhl/UnitySubPassSample
zhjzhjxzhl/Unreal-Polygonal-Map-Gen
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
zhjzhjxzhl/URP-12-Extension
URP-12-Extension
zhjzhjxzhl/URPCustomPostProcessingStack
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
zhjzhjxzhl/Virtual-Showcase
View-dependent stereo (off-axis projection) in Unity.
zhjzhjxzhl/VirtualTexture
virtual texture for unity
zhjzhjxzhl/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights