Tip: In VS.NET 2003, select the FractIntSetup project in the Solution explorer. Then select Project / Unload Project to unload the setup project. It isn't built in the Debug configuration, but processing the project itself is slow, so keep it unloaded until you need to build a setup. Project Structure common Files common to all implementations 3d Files containing 3D drawing support. Eventually these should be subsumed into the driver interface, with this sofwtare implementation as a fallback if the driver doesn't support 3D rendering. engine Files containing the implementation of the fractal rendering engines that are shared between multiple fractal types. Also contains the big array that defines the available fractal types. fractal specific Files containing rendering code or user interaction code that is specific to a particular fractal, such as the Lorenz fractal or L-system type. i/o Anything related to doing external file I/O: saving and loading GIF files, dealing with overlay files, saving parameter files, etc. math Files containing math routines for arbitrary precision arithmetic, complex arithmetic, etc. plumbing Miscellaneous routines that don't fit elesewhere like memory and driver management. ui Anything to do with displaying menu screens, help screens, intro screen, etc. data All the data files that go along with a complete fractint installation but aren't needed for compiling. These are kept here for reference and so that they can be edited directly from VS.NET. drivers Files specific to each driver. Generally these are named d_XXX.c, but if you have a lot of files in your driver implementation, add a folder here called d_XXX and put all your driver files in that folder, both on disk and in the project. headers Header files help Help source files with a custom build step on help.src to run the help compiler on the source to generate new FRACTINT.HLP and HELPDEFS.H files. main Miscellaneous files in the main fractint source folder. These are not currently used for any of the compilation of the code and are placed here just for reference. win32 Files needed for the Win32 platform. TODO: - Windows printing - GDI based driver - DirectX based driver - Get key reading semantics right 2006.12.26.23.09 Basic plotting through dotwrite working. 2006.12.27.00.53 vidtbl vs. g_video_table confusion resolved. Eliminate one use of extraseg for vidtbl. 2006.12.27.02.26 Basic disk video messages displaying. 2006.12.28.17.34 Disk video status screen corrected. Memory error in disk cache corrected. TAB display showing properly. Add driver name and description to TAB screen. Deprecate fracting.cfg for video modes. 2006.12.31.12.53 Fix bug with video table when you select a video mode the 2nd time around. Fix space toggle bug on intro screen, but still too many keyboard routines; need to narrow it down to just the two driver routines and not all these inner layers. 2007.01.01.12.24 Fix expand_dirname problem. 2007.01.01.21.17 Key input working reliably and consistently now! Whew! Ctrl+TAB bug fixed. F10 and other "system key down" events reported. 2007.01.01.23.38 It renders! 2007.01.04.03.12 Fix file/directory browsing bugs.
zhon/iterated-dynamics
Iterated Dynamics is an open source fractal generator based on the DOS fractint program. See the wiki for the current release plan.
C++