Pinned Repositories
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
EntityComponentSystemSamples
FountainParticle
Fountain particle effect. c++. OpenGL3.3+. Transform feedback. It's mainly based on GPU instead of CPU.
Graphics
Unity Graphics - Including Scriptable Render Pipeline
opencv
Open Source Computer Vision Library
Unity_ECS_GPUSkinning
ECS boost GpuSkinning
zhoutaosheng's Repositories
zhoutaosheng/EntityComponentSystemSamples
zhoutaosheng/AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
zhoutaosheng/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
zhoutaosheng/FountainParticle
Fountain particle effect. c++. OpenGL3.3+. Transform feedback. It's mainly based on GPU instead of CPU.
zhoutaosheng/Graphics
Unity Graphics - Including Scriptable Render Pipeline
zhoutaosheng/opencv
Open Source Computer Vision Library
zhoutaosheng/Unity_ECS_GPUSkinning
ECS boost GpuSkinning
zhoutaosheng/DesignPatterns
Design patterns written in C++, C#, etc
zhoutaosheng/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
zhoutaosheng/Editor-Qt
Game editor similar to RPG Maker
zhoutaosheng/FFmpeg
mirror of git://source.ffmpeg.org/ffmpeg.git
zhoutaosheng/gitignore
A collection of useful .gitignore templates
zhoutaosheng/goagent
zhoutaosheng/google-hosts
Google hosts
zhoutaosheng/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
zhoutaosheng/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
zhoutaosheng/GPUSkinning
zhoutaosheng/ILRuntimeU3D
Unity3D demo project for ILRuntime
zhoutaosheng/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
zhoutaosheng/lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
zhoutaosheng/protobuf
Protocol Buffers - Google's data interchange format
zhoutaosheng/qt
zhoutaosheng/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
zhoutaosheng/Unity-DynamicBone-JobSystem-Opmized
zhoutaosheng/unity-git-hooks
Git hooks for Unity3D project
zhoutaosheng/Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
zhoutaosheng/Unity.Animation.Samples
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
zhoutaosheng/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
zhoutaosheng/zhoutaosheng
zhoutaosheng/zhoutaosheng.github.io