Camcorder was developed while I was working for @FrozenOrb. This project was open sourced with permission from them.
Camcorder existed primarily as a tech demo. As a result, some of the code is messy and there was almost no documentation. That being said, the core functionality (recording, saving, and playing back player movements and world interactions) does work perfectly fine.
This project couldn't exist without the Minecraft 1.7.10 protocol docs, from the folks at wiki.vg. http://wiki.vg/index.php?title=Protocol&oldid=6003 http://wiki.vg/index.php?title=Entities&oldid=6052
// TODO: Actually record data
// TODO: Code to 'init' a recording -- record entities, chunk data, etc. etc.
// TODO: Code to be able to end a recording -- reset blocks, entities, etc.
// TODO: Finish partially done + need to do packets.
// TODO: Save even more space by pre-converting doubles+floats+stuff into bytes
// players joining in to a recording
/*
Done -----------------------------
ENTITY_EQUIPMENT
COLLECT
UPDATE_SIGN
REMOVE_ENTITY_EFFECT
ENTITY_DESTROY
ENTITY_EFFECT
ENTITY
SPAWN_ENTITY_WEATHER
BED
ANIMATION
ENTITY_VELOCITY
WORLD_PARTICLES
NAMED_SOUND_EFFECT
WORLD_EVENT
REL_ENTITY_MOVE
ENTITY_MOVE_LOOK
ENTITY_LOOK
ENTITY_HEAD_ROTATION
ENTITY_TELEPORT
BLOCK_ACTION
BLOCK_BREAK_ANIMATION
BLOCK_CHANGE
SPAWN_ENTITY_EXPERIENCE_ORB
NAMED_ENTITY_SPAWN
SPAWN_ENTITY_LIVING
Partially done -----------------------------
EXPLOSION (Possibly store player data, possibly store records?)
ATTACH_ENTITY (Verify how us<->NMS should work, as the constructor is *really* weird.)
SPAWN_ENTITY (Needs entity type byte and object data stuff.)
ENTITY_METADATA (It crashed my client. Yeah.)
Need to do -----------------------------
SPAWN_ENTITY_PAINTING
ENTITY_STATUS
MULTI_BLOCK_CHANGE
*/