mpv Configuration and Scripts
Overview
This is a personal repository of configuration and scripts of mpv.
mpv is a cross-platform media player which supports multiple formats and codecs, see https://github.com/mpv-player/mpv for more.
This repository is tested on Windows 10 with the latest mpv.
Configuration
Options
Options are optimized for a better playback experience.
You can configure options by modifying mpv.conf, see https://mpv.io/manual/master/#options for more.
Profiles
Profiles are designed for different computers in different performance.
Especially, profiles, Hehe's Choice, Jiji's Select, Jiji's Choice and Jiji's Prime are certified by certain users who have devices varying from portable Surface 3 to powerful customized workstation. Hehe's Choice is provided for low performance ultrabooks, and Jiji's Series are for middle to high-end performance computers.
You can choose or write your own profiles in profiles.conf, see https://mpv.io/manual/master/#profiles and https://mpv.io/manual/master/#auto-profiles for more.
Interactive Control
Interactive control, includes keyboard control and mouse control, is remapped to match the PotPlayer shortcut scheme, see shortcut.txt(written in Simplified Chinese) for more.
You can customize interactive control by modifying input.conf, see https://mpv.io/manual/master/#interactive-control for more.
Scripts
Scripts are located in scripts/, and there option files are located in script-opts/, some scripts are modified to optimize experience.
You can add your own script to, or modify scripts on scripts/, and you can find more scripts on https://github.com/mpv-player/mpv/wiki/User-Scripts#user-scripts.
Shaders
Shaders are located in shaders/, and there cache files are generated in shaders_cache/.
You can add your own shader to, or modify shaders on shaders/, and you can find more shaders on https://github.com/mpv-player/mpv/wiki/User-Scripts#user-shaders.
License
mpv meets the license GPLv2 or LGPLv2.1, see https://github.com/mpv-player/mpv/blob/master/Copyright for more.
For scripts and shaders, please refer to the file, the readme or the repository in the readme in scripts/ and shaders/.