zhxilin
Senior software engineer since 2014. SYSU graduated student, majored in Software Engineering and Game Server developing.
FunplusBeijing, China
Pinned Repositories
go-tcp-client-agent
An universal multi-layer tcp client framework template, support custom middleware for logger and parser, suport kinds of message protocol, event queue injection, seperate send and receive in channels.
go-tcp-server-agent
An universal multi-layer tcp server framework template, support custom middleware for logger and parser, suport kinds of message protocol, event queue injection, seperate send and receive in channels.
haoel.github.io
hugo-clarity
A theme for Hugo based on VMware Clarity
leetcode
leetcode solution in c++
libevent
Event notification library
NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. BBS: http://bbs.noahframe.com
picbed
WeChatSDK
WeChat SDK for Universal Windows Platform
zhxilin.github.io
My personal tech blog built via hugo.
zhxilin's Repositories
zhxilin/WeChatSDK
WeChat SDK for Universal Windows Platform
zhxilin/go-tcp-client-agent
An universal multi-layer tcp client framework template, support custom middleware for logger and parser, suport kinds of message protocol, event queue injection, seperate send and receive in channels.
zhxilin/leetcode
leetcode solution in c++
zhxilin/zhxilin.github.io
My personal tech blog built via hugo.
zhxilin/go-tcp-server-agent
An universal multi-layer tcp server framework template, support custom middleware for logger and parser, suport kinds of message protocol, event queue injection, seperate send and receive in channels.
zhxilin/haoel.github.io
zhxilin/hugo-clarity
A theme for Hugo based on VMware Clarity
zhxilin/libevent
Event notification library
zhxilin/NoahGameFrame
A fast, scalable, distributed game server framework for C++, include actor library, network library,can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. BBS: http://bbs.noahframe.com
zhxilin/picbed
zhxilin/SceneEnhancementLabeling
Image labeling