LegionCore is an MMORPG Framework for Legion (26972) based on the uwow.biz core leaked early 2020. LegionCore itself has been derived from an old version of TrinityCore.
TrinityCore is a MMORPG Framework based mostly in C++.
TrinityCore is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
LegionCore development is completely open source; community involvement is highly encouraged.
The software requirements for LegionCore are very similar to the one from TrinityCore. The main difference worth mentioning is that on Windows currently BOOST version 1.64 is required.
Software requirements are available in the wiki for Windows, Linux and macOS.
Detailed installation guides are available in the wiki for Windows, Linux and macOS.
This core has been optimized for DBC/vmap/map/mmaps files from UWoW and are not provided as part of this source code package. More information on how to acquire those files can be found here We will not provide further assistance if those files are not available anymore.
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Note that the issue tracker guide is from TrinityCore, but it also applies for this core.
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.
License: GPL 2.0
Read file COPYING.