This is a fork of Artemis Entity System Framework which uses libdx for containers and pooling. There are some major changes made to make Artemis more robust, memory efficient and intuitive.
This is still very much a work in progress. Feedback is appreciated.
Major new features:
- Uses libgdx containers and pooling.
- Event (messaging) system was added (version 0.2)
- Better GWT and HTML 5 support. ComponentMappers need manual instantiation.
There is a separate Demo Project to help you get started. It is documented here.
See Wiki
- Adding the ability to dispose of the world.
- For better support of GWT and HTML5 games with libgdx, removed automatic ComponentMapper initialization. ComponentMappers should be initialized manually in EntitySystem.initialize() method by calling mapper = world.getMapper(Component.class).
- Changed the libgdx dependency to 0.9.9 instead of the nightly build.
- Changed the EventSystem.getEvents() to take an Array instead of an ObjectSet to preserve the order of the events occuring.
- Added a SingletonComponentManager to manage singleton components in the world.
- Bug fix in DelayedEntityProcessingSystem.
See CHANGELOG.md
- There are quite a few bugs in the original implementation. If you want to stay true to it, I would suggest looking at junkdog's fork.