/TetrisUnity

Tetris built in Unity

Primary LanguageC#MIT LicenseMIT

TetrisUnity

As the name says, Tetris designed in Unity.

This was my "Intro to Unity" project I built while working at a summer internship with the development team at Stocket. Shoutouts to them for all the guidance with making this game actually work, as well as with the many intricacies of using Unity.

Features

  • You can play Tetris
  • Different colored blocks each playthrough
  • That's really about it

Controls

  • Left, right, and down arrow keys to move the piece
  • Spacebar to slam the block down
  • 'Z' and 'X' buttons are rotate left and right

If you dislike/hate/want to change the controls, look at the Update() function inside of GridManager.cs.

Disclaimer

I do not own any copyright to the concept of the game. The idea behind Tetris, the current owners of the Tetris trademark, and any associated assets belong to their respective copyright holders. I also do not own any copyright to any Unity files or assets; refer to Unity's own license(s) for information on that. This was simply a project I built to learn how to use Unity's game engine, and to improve my overall coding skills.

I will release my code with the MIT License, which lets you basicially do anything you want with it. This DOES NOT include anything having to do with Unity; only the scripts in the 'Assets -> Scripts' folder fall under this license. And don't be afraid to shoot me a message if you do use my code in any of your own projects :)