Pinned Repositories
service-locator
Small implementation of service locator pattern for Unity3D
Unity3d-Finite-State-Machine
A simple Unity3d finite state machine (FSM). Designed with an emphasis on usability.
AIFlowGameplayTags
Blackboard GameplayTag support for AI Flow plugin
AIFlowGraph
(BETA) An extension to the Flow plugin which introduces AI utilities including Blackboard and EQS.
BlackboardGameplayTags
Blackboard Entry Type support for GameplayTag and GameplayTagContainer
FilteredGameplayTags
Small plugin for creating filtered gameplay tags
FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
FlowSolo
Tiny project showcasing Flow Graph usage in the single player game.
zingnet86's Repositories
zingnet86/AIFlowGraph
(BETA) An extension to the Flow plugin which introduces AI utilities including Blackboard and EQS.
zingnet86/AIFlowGameplayTags
Blackboard GameplayTag support for AI Flow plugin
zingnet86/FlowSolo
Tiny project showcasing Flow Graph usage in the single player game.
zingnet86/FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
zingnet86/SimpleFactsManager
Plugin for handling state of in-game/narrative facts (only integers)
zingnet86/SimpleFlowFacts
Integration of SimpleFactsManager with FlowGraph
zingnet86/FilteredGameplayTags
Small plugin for creating filtered gameplay tags
zingnet86/BlackboardGameplayTags
Blackboard Entry Type support for GameplayTag and GameplayTagContainer
zingnet86/service-locator
Small implementation of service locator pattern for Unity3D
zingnet86/Singleton
A useful implementation of the singleton pattern for Unity3d
zingnet86/unityassets
Assorted assets previously on sale on the Unity Asset Store, now free on github.
zingnet86/unity3d-google-analytics
Simple scripts to be able to use tracking via google analytics app profiles
zingnet86/GenericUnityStateMachine
This is a generic state machine used for Unity3d. It is built with the State Design Pattern. It uses States which manipulate the Context<T> and is controlled by a ww_StateHandler class.
zingnet86/PatternsInUnity
Tools for making applications on Unity3D Engine.
zingnet86/jacker
JavaSE based console time tracker
zingnet86/Unity3d-Finite-State-Machine
A simple Unity3d finite state machine (FSM). Designed with an emphasis on usability.
zingnet86/unity3d-trigger-action-pattern
Trigger/Action is an organizational strategy that loosely couples an event like pressing a key to an action like spawning a monster.
zingnet86/unity3d-tower-defense
A switch-accessible tower defense implementation built with Unity.
zingnet86/Unity3D-Dialogue-Generator