zju3dv/PGSR

Can reconstruction be improved in other ways? How to generate a watertight model? Otherwise, it's easy to get holes.

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Can reconstruction be improved in other ways? How to generate a watertight model? Otherwise, it's easy to get holes.

The current algorithm still relies heavily on texture information in the scene, and if weak textures are present, it may result in unreasonable reconstruction outcomes. If you want a smoother result, you can enable geometric optimization in advance, such as by setting single_view_weight_from_iter and multi_view_weight_from_iter to 0.

What happens with Poisson reconstruction?

We haven't tried it yet, but I think it probably won't solve the hole problem.