questions about coordinate frame transformation
marrblue opened this issue · 1 comments
marrblue commented
Thanks for your impressive work!
Here I have some confusion on the following code (in mapping.py)
def create_voxels(self, frame):
points = frame.get_points().cuda()
pose = frame.get_pose().cuda()
points = points@pose[:3, :3].transpose(-1, -2) + pose[:3, 3]
In my understanding, this code is going to transform local points into world frame.
But why did you use 'transpose(-1, -2)' to transpose the rotation matrix ?
Look forward to your reply :)
marrblue commented
It seems that "transpose(-1, -2)" is responsible for transpose nx3 matrix to 3*n matrix and has nothing to do with rotation matrix. I misunderstood before.