Actor for dynamicly spawning objects around the player in Unreal Engine. Personal project to learn a bit more C++ and play around with the engine.
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TileActor is the base class that warps the tiles around the viewport.
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FoliageTileActor draws procedurally placed meshes.
Forum thread: https://forums.unrealengine.com/showthread.php?140814-Procedurally-placed-objects