Identify the remaining sound effects constants
kemenaran opened this issue · 3 comments
Many places in the code still have sound effects (sfx, or music tracks) referenced by a numeric value. For instance:
ld a, $35
ld [hNextMusicTrack], a
We should ensure that everywhere in the code, these numeric values are replaced by proper constants (found in constants/sfx.asm
). For instance:
ld a, MUSIC_MAMUS_SONG
ld [hNextMusicTrack], a
I have already done this. I am trying to figure out how to upload an entire src/ folder to github.
Oh. I only did it for music files. I have identified all but one music track.
I want to make sure no sound effects are mislabeled like the music used to be. Although some sound effects - particularly those from noiseSFX - are really generic and could be used for two or more entirely different things.
@Vextrove did a lot of these constants.
Now only remains a handful of unidentified constants in src/constants/sfx.asm. Updating the issue title to reflect this.