Issues
- 5
Rename `Velocity` to `Speed`
#369 opened by kemenaran - 6
Consider removing the `; $ADDR: $BY $TE` comments?
#556 opened by Rangi42 - 2
Make data formats friendlier to external editors
#375 opened by kemenaran - 4
Label palettes data
#377 opened by kemenaran - 0
Some palettes need to be converted
#507 opened by KelseyHigham - 0
Some gfx need to be processed
#506 opened by KelseyHigham - 0
Convert palettes to RGB format
#356 opened by kemenaran - 0
- 1
Makefile: add targets for Debug builds
#461 opened by tobiasvl - 5
`convert_background.py` fails on `menu_file_selection_commands.tilemap.encoded`
#448 opened by KelseyHigham - 0
Label dialog constants
#440 opened by kemenaran - 3
Name the few unamed tilemaps
#345 opened by kemenaran - 1
Rename hMapId
#436 opened by kemenaran - 1
Make Octorock / Octorok spelling consistent
#371 opened by kemenaran - 0
Make WRAM shiftable
#409 opened by kemenaran - 1
Rename 'cyclop key' to 'slime key'
#392 opened by kemenaran - 0
Document entities helper functions
#383 opened by kemenaran - 2
Find what `LINK_MOTION_UNKNOWN_0A` is used for
#370 opened by kemenaran - 0
Label palettes pointer tables
#355 opened by kemenaran - 0
Split misc_cgb.png
#272 opened by kemenaran - 1
Regarding tilemap and attrmap encoding
#344 opened by Rangi42 - 2
Gigaleak source files for disassembly?
#332 opened by Ayymoose - 5
Identify and label the BG maps handlers
#327 opened by kemenaran - 0
Label the steps of the photo picture cutscenes
#118 opened by kemenaran - 2
Understand how tilemaps handlers work
#128 opened by kemenaran - 3
Identify the remaining sound effects constants
#234 opened by kemenaran - 0
Document the entities code
#200 opened by kemenaran - 1
Make the PNG graphics easier to edit
#208 opened by kemenaran - 1
Makefile: ignore missing files during tests
#268 opened by kemenaran - 0
`make` should only build the default ROM
#266 opened by kemenaran - 1
Document the save file format
#201 opened by kemenaran - 3
Fix palette of Link and NPCs tiles
#209 opened by kemenaran - 8
Clarify the relation between hMusicTrack, hNextMusicTrack and wActiveMusicTrack
#232 opened by kemenaran - 2
Document the sound effects generation
#207 opened by kemenaran - 2
Fix the name of music tracks
#221 opened by kemenaran - 0
Fix shiftability of palettes in bank20
#213 opened by kemenaran - 0
Figure out the unknown audio opcodes
#206 opened by kemenaran - 1
Find what the unused entities were supposed to do
#142 opened by kemenaran - 0
Find and document the Chest data
#93 opened by kemenaran - 2
Make the source code shiftable
#151 opened by kemenaran - 0
Find and understand the tile placement data
#92 opened by kemenaran - 0
Understand the purpose of base_maps
#195 opened by kemenaran - 1
Extract the entity initialization handlers
#196 opened by kemenaran - 0
Document the Super GameBoy frame data format
#123 opened by kemenaran - 1
Parse and format the entities room data
#94 opened by kemenaran - 3
Resolve the labels in the entities jump table
#80 opened by kemenaran - 1
ROM map is misformatted
#120 opened by PikalaxALT - 0
Add Continuous Integration checks
#97 opened by kemenaran - 2
Repo fork status
#68 opened by Xkeeper0 - 0
Parse Color Dungeon map
#66 opened by kemenaran