Makefile: add targets for Debug builds
tobiasvl opened this issue · 1 comments
Would it perhaps be useful to add debug targets to the Makefile
, so they're easy to build?
It could perhaps have the most useful subset of debug functionality enabled, instead of everything; for example, only enable debug modes 1 and 3 (2 is less useful).
Not sure about giving the debug save file a name that starts with a single space (" DBUG
"?) so Marin can be used for text debugging (mostly useful for translators). If so, the starting room should perhaps be made into a variable and configured to be different from the Rooster statue, otherwise the file can't be used for anything but text debugging.
https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening_(Game_Boy)#Debug_Utilities
Sure, a debug target could be a good idea.
It is already possible to build a debug ROM by defining the ENABLE_DEBUG_1 constant, like this:
$ make ASFLAGS='--define ENABLE_DEBUG_1'
But a make debug
could be nice (even if it only builds the EN 1.0 rom, that's already something)