Pinned Repositories
assimp-net
Automatically exported from code.google.com/p/assimp-net
everyone-can-use-english
人人都能用英语
FNA
FNA - Accuracy-focused XNA4 reimplementation for open platforms
FNA3D
FNA3D - 3D Graphics Library for FNA
fucking-algorithm
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
godot
Godot Engine – Multi-platform 2D and 3D game engine
GPU-Book
ShaderX, GPU Pro, GPU Zen
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Graphics
Unity Graphics - Including Scriptable Render Pipeline
MonoGame
One framework for creating powerful cross-platform games.
zmapleaf's Repositories
zmapleaf/assimp-net
Automatically exported from code.google.com/p/assimp-net
zmapleaf/everyone-can-use-english
人人都能用英语
zmapleaf/FNA
FNA - Accuracy-focused XNA4 reimplementation for open platforms
zmapleaf/FNA3D
FNA3D - 3D Graphics Library for FNA
zmapleaf/fucking-algorithm
刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.
zmapleaf/godot
Godot Engine – Multi-platform 2D and 3D game engine
zmapleaf/GPU-Book
ShaderX, GPU Pro, GPU Zen
zmapleaf/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
zmapleaf/Graphics
Unity Graphics - Including Scriptable Render Pipeline
zmapleaf/MonoGame
One framework for creating powerful cross-platform games.
zmapleaf/MonoGame.Samples
A few cross-platform game samples using MonoGame.
zmapleaf/ogre-next
aka v2-1 & v2-2 - scene-oriented, flexible 3D engine written in C++
zmapleaf/OpenGL
OpenGL 3 and 4 with GLSL
zmapleaf/OpenGLInsightsCode
Source code for OpenGL Insights
zmapleaf/simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
zmapleaf/stride
Stride Game Engine (formerly Xenko)
zmapleaf/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
zmapleaf/time-as-a-friend
《把时间当作朋友》
zmapleaf/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
zmapleaf/veldrid
A low-level, portable graphics library for .NET.
zmapleaf/VisRTX
Visualization framework powered by NVIDIA RTX technology
zmapleaf/voxelpipe
Automatically exported from code.google.com/p/voxelpipe
zmapleaf/VTKExamples
The VTK examples, formerly hosted on media wiki
zmapleaf/Vulkan-Samples
One stop solution for all Vulkan samples
zmapleaf/wpf
WPF is a .NET Core UI framework for building Windows desktop applications.
zmapleaf/zmapleaf.github.io
zmapleaf/ZombieSmashersXNA4
Source code originally written by James Silva, to accompany James Silva and John Sedlak's most excellent book 'Building XNA 2.0 Games: A Practical Guide for Independent Game Development', updated to work with XNA 4.0 and Visual C# Express 2010. Included map and character editors were used in creation of Dream.Build.Play winning XBLA title The Dishwasher: Dead Samurai.