A drop-in GraphQL server for your Craft CMS implementation. With zero configuration, CraftQL allows you to access all of Craft's features through a familiar GraphQL interface.
Note:, this plugin may or may not become a paid add-on when the Craft Plugin store becomes available. Buyer Downloader beware.
Once installed, you can test your installation with a simple Hello World,
{
helloWorld
}
If that worked, you can now query Craft CMS using almost the exact same syntax as your Twig templates.
{
entries(section:[news], limit:5, search:"body:salty") {
...on News {
title
url
body
}
}
}
CraftQL provides a top level entries
field that takes the same arguments as craft.entries
does in your template. This is the most commonly used field/access point. E.g.,
query fetchNews { # The query, `query fetchNews` is completely optional
entries(section:[news]) { # Arguments match `craft.entries`
...on News { # GraphQL is strongly typed, so you must specify each Entry Type you want data from
id # A field to return
title # A field to return
body # A field to return
}
}
}
Types are automatically created for every Entry Type in your install. If you have a section named news
and an entry type named news
the GraphQL type will be named News
. If you have a section named news
and an entry type named pressRelease
the GraphQL type will be named NewsPressRelease
. The convention is to mash the section handle and the entry type handle together, unless they are the same, in which case the section handle will be used.
query fetchNews {
entries(section:[news]) {
...on News { # Any fields on the News entry type
id
title
body
}
...on NewsPressRelease { # Any fields on the Press Release entry type
id
title
body
source
contactInfo
downloads {
title
url
}
}
}
}
To modify content make sure your token has write access and then use the top level upsert{EntryType}
Mutation
. upsert{EntryType}
takes arguments for each field defined in Craft.
mutation createNewEntry($title:String, $body:String) {
upsertNews(
title:$title,
body:$body,
) {
id
url
}
}
The above would be passed with variables such as,
{
"title": "My first mutation!",
"body": "<p>Here's the body of my first mutation</p>",
}
Working with Matrix Fields are similar to working with Entry Types: if you have a Matrix Field with a handle of body
, the containing Block Types are named Body
+ the block handle. For instance BodyText
or BodyImage
. You can use the key __typename
from the resulting response to map over the blocks and display the appropriate component.
{
entries(section: [news]) {
... on News {
id
title
body { # Your Matrix Field
... on BodyText { # Block Type
__typename # Ensures the response has a field describing the type of block
blockHeading # Fields on Block Type, uses field handle
blockContent # Fields on Block Type, uses field handle
}
... on BodyImage { # Block Type
__typename # Ensures the response has a field describing the type of block
blockDescription # Fields on Block Type, uses field handle
image { # Fields on Block Type, uses field handle
id # Fields on image field on Block Type, uses field handles
}
}
}
}
}
}
All Dates in CraftQL are output as Timestamp
scalars, which represent a unix timestamp. E.g.,
{
entries {
dateCreated # outputs 1503368510
}
}
Dates can be converted to a human friendly format with the @date
directive,
{
entries {
dateCreated @date(as:"F j, Y") # outputs August 21, 2017
}
}
Related entries can be fetched in several ways, depending on your needs.
Similar to craft.entries.relatedTo(entry)
you can use the relatedTo
argument on the entries
top level query field. For example, if you have a Post
with an ID of 63
that is related to comments you could use the following.
{
entries(relatedTo:[{element:63}], section:comments) {
...on Comments {
id
author {
name
}
commentText
}
}
}
Note, the relatedTo:
argument accepts an array of relations. By default relatedTo:
looks for elements matching all relations. If you would like to switch to elements relating to any relation you can use orRelatedTo:
.
The above approach, typically, requires separate requests for the source content and the related content. That equates to extra HTTP requests and added latency. If you're using the "connection" approach to CraftQL you can fetch relationships in a single request using the relatedEntries
field of the EntryEdge
type. The same request could be rewritten as follows to grab both the post and the comments in a single request.
{
entriesConnection(id:63) {
edges {
node {
...on Post {
title
body
}
}
relatedEntries(section:comments) {
edges {
node {
...on Comment {
author {
name
}
commentText
}
}
}
}
}
}
}
You can ask CraftQL for image transforms by specifying an argument to any asset field. If you have defined named transforms within the Craft UI you can reference the transform by its handle,
{
entries {
...on Post {
imageFieldHandle {
thumbnail: url(transform: thumb)
}
}
}
}
You can also specify the exact crop by using the crop
, fit
, or stretch
arguments as specified in the Craft docs.
{
entries {
...on Post {
imageFieldHandle {
poster: url(crop: {width: 1280, height: 720, position: topLeft, quality: 50, format: jpg})
}
}
}
}
Drafts are best fetched through an edge node on the entriesConnection
query. You can get all drafts for an entry with the following query,
{
entriesConnection(id:63) {
edges {
node { # the published node, as `craft.entries` would return
id
title
}
drafts { # an array of drafts
edges {
node { # the draft content
id
title
...on Post { # draft fields are still referenced by entry type, as usual
body
}
}
draftInfo { # the `draftInfo` field returns the meta data about the draft
draftId
name
notes
}
}
}
}
}
}
Taxonomy can be queried through the top level categories
or tags
field. Both work identically to their craft.entries
and craft.tags
counterparts.
{
categories { # lists all categories, or use `tags` to get all tags
id
title
}
}
For added functionality query categories and tags through their related Connection
fields. This provides a spot in the return to get related entries too,
{
categoriesConnection {
totalCount
edges {
node {
title # the category title
}
relatedEntries {
entries {
title # an entry title, that's related to this category
}
}
}
}
}
CraftQL supports GraphQl field level permissions. By default a token will have no rights. You must click into the "Scopes" section to adjust what each token can do.
Scopes allow you to configure which GraphQL fields and entry types are included in the schema.
To add CraftQL support to your third-party field plugin you will need to listen to the craftQlGetFieldSchema
event. This event, triggered on your custom field, will pass a "schema builder" into the event handler, allowing you to specify the field schema your custom field provides. For example, in your plugin's ::init
method you could specify,
Event::on(\my\custom\Field::class, 'craftQlGetFieldSchema', function (\markhuot\CraftQL\Events\GetFieldSchema $event) {
// the custom field is passed as the event sender
$field = $event->sender;
// the schema exists on a public property of the event
$event->schema
// you can add as many fields as you need to for your field. Typically you'll
// pass your field in, which will automatically set the name and description
// based on the Craft config.
->addStringField($field);
// the schema is a fluent builder and can be chained to set multiple properties
// of the custom field
$event->schema->addEnumField('customField')
->lists()
->description('This is a custom description for the field')
->values(['KEY' => 'Label', 'KEY2' => 'Another label']);
});
The above, when called for a Post entry type on the excerpt
field would generate a schema approximately equlilivant to,
type CustomFieldEnum {
# Label
KEY
# Another label
KEY2
}
type Post {
# The field instructions are automatically included
excerpt: String
# This is a custom description for the field
customField: [CustomFieldEnum]
}
If your custom field resolves an object you can expose that to CraftQL as well. For example, if you are implementing a custom field that exposes a map, with a latitude, longitute, and a zoom level, it may look like,
Event::on(\craft\base\Field::class, 'craftQlGetFieldSchema', function ($event) {
$field = $event->sender;
$object = $event->builder->createObjectType('MapPoint')
->addStringField('lat')
->addStringField('lng')
->addStringField('zoom');
return $event->builder->addObjectField($field, $object);
});
No software is ever done. There's a lot still to do in order to make CraftQL feature complete. Some of the outstanding items include,
- Matrix fields are not included in the schema yet
- Table fields are not included in the schema yet
- Asset mutations (implemented by passing a URL or asset id)
- File uploads to assets via POST $_FILES during a mutation
- Automated testing is not functional yet
- Automated testing doesn't actually test anything yet
- Mutations need a lot more testing
-
relatedEntries:
improvements to take source/target - Persisted queries
- Subclassed enum fields that are able to return the raw field value
- Craft 3.0.0-RC1
- PHP 7.0+
If you don't have Craft 3 installed yet, do that first:
$ composer create-project craftcms/craft my-awesome-site -s beta
Once you have a running version of Craft 3 you can install CraftQL with Composer:
$ composer require markhuot/craftql
CraftQL ships with a PHP-native web server. When running CraftQL through the provided web server the bootstrapping process will only happen during the initial start up. This has the potential to greatly speed up responses times since PHP will persist state between requests. In general, I have seen performance improvements of 5x (500ms to <100ms).
Caution: this can also create unintended side effects since Craft is not natively built to run this way. Do not use this in production it could lead to memory leaks, server fires, and IT pager notifications :).
php craft craftql/server