Pinned Repositories
3D-PointCloud
Papers and Datasets about Point Cloud.
3D-Reconstruction-with-Deep-Learning-Methods
List of projects for 3d reconstruction
3DObjectTracking
Official Code: A Sparse Gaussian Approach to Region-Based 6DoF Object Tracking
ArticulatedPoseEstimator
Articulated Pose Estimator algorithm for human hands and body
awesome-computer-vision
A curated list of awesome computer vision resources
awesome-dynamic-slam
Awesome Dynamic SLAM
awesome-point-cloud-analysis
A list of papers and datasets about point cloud analysis (processing)
Awesome-SLAM
A curated list of SLAM resources
awesome-slam-1
A curated list of awesome SLAM tutorials, projects and communities.
FastFusion
Dataset released
zmy1871's Repositories
zmy1871/ArticulatedPoseEstimator
Articulated Pose Estimator algorithm for human hands and body
zmy1871/awesome-dynamic-slam
Awesome Dynamic SLAM
zmy1871/CudaDepthMapIntegration
Depth map integration using VTK and Cuda
zmy1871/dart
dense articulated real-time tracking
zmy1871/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
zmy1871/DynamicFusion-1
An implementation of the CVPR best paper Dynamic Fusion
zmy1871/htrack
zmy1871/human-pose-estimation
[CVPR 2011] Matlab code for Articulated Human Pose Estimation with Flexible Mixtures-of-Parts
zmy1871/KinectForWindows2Sample
The sample program of Kinect for Windows SDK 2
zmy1871/kinectfusion-cuda
An efficient implementation of KinectFusion with modern C++ and CUDA.
zmy1871/MachineLearning-C---code
using c++ code to show the example of machine learning
zmy1871/Quasi-Newton-Methods-for-Real-time-Simulation-of-Hyperelastic-Materials
zmy1871/RAHT
This code implements an improved version of the RAHT-rlgr coder and decoder as described by Queiroz and Chou.
zmy1871/Shape-from-Silhouettes
3D reconstruction with shape of silhouettes
zmy1871/Smoothed-Low-Rank-Representation
Smoothed LRR by Iteratively Reweighted Least Squares Minimization
zmy1871/soccerontable
Upconverting YouTube soccer videos in 3D for viewing in AR/VR devices.Soccer On Your Tabletop
zmy1871/Spacetime-Optimization-of-Articulated-Character-Motion
I am currently working with Dr. Stephen Lane at the University of Pennsylvania to implement a project focusing on spacetime optimization of character motion. Given a set of user defined input constraints, the goal of this project is minimize a predefined energy function and determine the optimal set of torques and orientations on each body joint that achieves the constrained goals over a finite framerange. This research will tie in directly to Nvidia's physX engine and eventually migrate to the GPU.
zmy1871/starlab
3D geometry processing environment
zmy1871/VoxelHashing
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction