Pinned Repositories
academic-kickstart
AdaptiveViscositySolver
Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)
algorithms
Algorithms & Data structures in C++.
Bimocq
Efficient and Conservative Fluids Using Bidirectional Mapping
blog
blog.github.io
CSrankings
A web app for ranking computer science departments according to their research output in selective venues.
cv
Maintain your CV in Markdown :sparkles:
cv_zh
FastMemcpy
Speed-up over 50% in average vs traditional memcpy in gcc 4.9 or vc2012
zoelshi's Repositories
zoelshi/FastMemcpy
Speed-up over 50% in average vs traditional memcpy in gcc 4.9 or vc2012
zoelshi/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
zoelshi/InkPainter
Texture-Paint on Unity.
zoelshi/IsoSurfaceExtraction
Isosurface extraction from regular voxel grids
zoelshi/JourneySand
An Unity project to reproduce the sand rendering in Journey's style
zoelshi/material-point-method-sim
CIS 700-04 course project implementing the Material Point Method (MPM)
zoelshi/PPPM_VORTEX_Bouyant_Flow_sample
source code for PPPM summation
zoelshi/sicp
收录我完成的练习题
zoelshi/Skill-Tree
🐼 准备秋招,欢迎来树上取果实
zoelshi/spherical-harmonics
Spherical harmonics library
zoelshi/splinterp
splinterp is a lightweight, multithreaded, MEX-aware C++ header-only template library for parallel calculation of linear, bilinear, and trilinear interpolation.
zoelshi/tbb_liquid_amgpcg
a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.
zoelshi/WaveformProvider
Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).