NOTE: If you are trying to build the plugin from source and you are using a recent version of the Engine from Github you will need to go to \Engine\Source\Runtime\LiveLinkInterface\LiveLinkInterface.Build.cs and remove "TimeManagement" from the PublicDependencyModuleNames list.
Enables Unreal to receives data from MotionBuilder via the Live Link system.
Currently built and tested with Unreal 4.18, 4.19, 4.20 and MotionBuilder 2016, 2017, 2018