RedTalaria is a plugin for Unreal Engine that builds on Hermes and provides a collection of Hermes endpoints to link "parts" of your project and share them with your team e.g. through Slack.
Big thanks to Jørgen P. Tjernø for Hermes!
RedTalaria was tested (and thus should be compatible) with UE 5.1 and UE 4.27.
- Setup Hermes.
- Clone this repository into your project's Plugins folder.
- Start your editor and enjoy your new Hermes endpoints.
Once you've set up RedTalaria, you should be able to right click on any Blueprint node and see a new Copy 'Focus node' URL
option:
Clicking on links like these will open up the asset in the editor and focus on the linked node.
For nodes that have a jump target, you'll see an additional Copy 'Open node' URL
option:
Clicking on links like these will open up the (jump target of the) linked node in the editor.
Once you've set up RedTalaria, under the Viewport options menu you should see a new Copy camera coords URL
option (it will only be active for perspective viewports):
Clicking on links like these will open up the level at the exact camera location / rotation for when the link was made.
Take a look at RedHermesGraphNodeEndpoint & RedHermesGraphNodeEndpointEditorExtension, which serve as a base for linking graph nodes, and RedHermesBlueprintNodeEndpoint as a concrete example building on them.
Take a look at RedHermesEndpoint, which serves as a base for custom Hermes endpoints, and RedHermesLevelAtCameraCoordsEndpoint & RedHermesLevelAtCameraCoordsEndpointEditorExtension as a concrete example building on it.
Hermes icons (Icon128.png & RedTalaria_16.png) created by max.icons - Flaticon.
RedTalaria is licensed under the MIT license (LICENSE or http://opensource.org/licenses/MIT).