A strong Reversi AI entity I wrote in 2002 for the Win32 platform.
zsombor/shylock
Play Reversi against a strong Artificial Intelligence. Can only be defeated by other computer programs. The AI is powered by a deep look ahead search, paired with a pattern recognition based static evaluation function. The parameters for the latter were self learned via the least squares method on 40000 championship level games. Reversi is a game strongly dominated by computers. The challenge here is no longer winning against a human but crushing another computer. In 2002 when Shylock was built, it was the strongest entity that still had its source published. Since then Computer Reversi had advanced a lot.
C++NOASSERTION