RocketThrough

Cocos 2D-X v3.11 project, made using example code from Roger Engelbert's book Cocos 2d-x By Example - Second Edition. The code had to be overhauled to support Cocos v3.11 and to be able to compile in Windows, Linux and Android.

Compiling

  1. Download and install Cocos2D-x.
  2. git pull
  3. Copy the cocos 2d v3.11 library in a folder called cocos2d inside the project.
  4. Compile using the cocos compile command. Supported platforms below

Supported Platforms

To compile use the following commands:

  1. Linux: cocos run -p linux
  2. Android Gradle (Both armeabi and x86): cocos run -p android --android-studio
  3. Windows Win32: cocos run -p win32

Special thanks

Roger Engelbert for his book.