/endless-sky-plugins

Plugins for the amazing game Endless Sky

Primary LanguagePythonMIT LicenseMIT

my endless-sky-plugins

I aim at developing small, modular and maximal compatible plugins that don't break vanilla lore too much.
Please excuse bad English, spelling, grammar, etc... English isn't my mother tongue. Feel free to correct me.
Pull requests, discussions and Issue reports are welcome!

Furthermore, I'd like to present https://zuckung.github.io/ES-DataParser/ to other plugin creators or people who seek information inside the data folder. Basically it is a very fast website to view every object of the data folder, especially when you don't know where to find something. Easy browsing of missions, ships, outfits, systems etc.


Latest News:


2024-09-29 | update: too.many.asteroids
2024-09-24 | update: automata.in.human.space
2024-09-23 | update: uniques
2024-09-20 | update: uniques
2024-09-20 | merged real.fluff into uniques
2024-09-15 | update: coalition.shopping
2024-09-13 | update: uniques
2024-09-06 | update: additional.command.buttons.radial
2024-09-06 | update: no.more.mereti.mines
2024-09-06 | update: hai.side.mission.unlocker

Plugin List:


additional.command.buttons
additional.command.buttons.radial
automata.destruction.0percent
automata.in.human.space
better.starts
bunrodea.missions
captureable.person.ships
coalition.shopping
control.station
disable.person.ships
disable.spaceport.repeatables
expert.crew.members
free.worlds.5.years.later


galactic.capital.investment
gegno.pirates
hai.side.mission.unlocker
human.labels
jump.gates
kestrel.unlocks
kor.efret.shipyard
landing.images
landing.images.android
landing.images.highres
more.arfectas
more.boarding.missions
more.person.ships


navy.licenses
no.more.mereti.mines
outfits.weapon.slot
paint.your.ships
planet.map
quarg.farm
show.reputation
snowfeather.robotics
space.fauna
too.many.asteroids
tribute.republic
uniques


additional.command.buttons

additional.command.buttons.zip | 18.1 kb | 2024-06-07 | view files

Made for the mobile version and adds several new buttons to the lower right corner. See the readme for details. (inspired by theweirednut)

📘 Plugin readme
### additional.command.buttons

Made for the mobile version and changes the interface by adding the following 10 buttons:

  • full stop
  • board ship
  • land on planet
  • fleet: harvest flotsam
  • fleet: hold position
  • fleet: gather around me
  • fleet: attack my target
  • fleet: toggle ammo usage
  • view player info
  • fast forward

and

  • adjusts the message box to not overlap
  • moved the hidden ammo box to a visible place

(inspired by theweirednut)



Allthough most of these commands are now implemented in other parts to the original mobile user interface or can be accessed by gestures, I personally prefer these buttons on the lower right corner.


Additional there are some functions in this plugin that the original mobile ui can't do at the moment:

  • board button cycles through the possibilities

  • fleet commands can be used for single ships when selected


This plugin overwrites interface "main buttons" and interface "hud", so it isn't compatible with other plugins modifying these.



Changelog:


2024-06-07

text corrections (thx to TheGiraffe3)


2024-02-20

re-added the ammo box to main buttons (latest mobile game version needed)


2023-10-17

added plugin.txt


2023-08-24

fixed non-firing attack button


2023-08-05

moved the hidden ammo box to a visible place


2023-08-02

added new icon and reworked readme


2023-07-26

added 3 more buttons to a total of 10

added descriptions inside script to exchange buttons functions


2023-07-06

changed 'fire afterburner' to new 'fleet: harvest flotsam', because afterburner can easily toggled by double tapping



additional.command.buttons.radial

additional.command.buttons.radial.zip | 144.27 kb | 2024-09-06 | view files

Reworks the main buttons ui on the lower right side. Made for the mobile version. See the README for details.

📘 Plugin readme
### additional.command.buttons

Reworks the main buttons ui on the lower right side. Made for the mobile version.



This plugin

  • rearranges and resizes some of the buttons

  • changes most icons (making a ring around as a standart)

  • adds more permanent buttons from the radial menus to make them easy accessible

  • removes the radial menus

  • adds a new button row to the top right for the fleet commands

  • adds zoom buttons

  • greyes out inactive buttons

  • puts images behind the buttons.




Changelog:


2024-09-06

fine tuning for the graphics


2024-09-02

fixed button radius typo on fleet gather

moved the fleet commands to the right side, so the jump systems are better seen


2024-08-31

changed button background to look more natural


2024-08-30

fixed an error

adjusted positions

added zoom buttons

all buttons are visible now, but greyed out if you can't use them

reworked all buttons to display a ring around them

resized the fast forward button in the upper left corner, and added a greyed out version


2024-08-25

added a new panel for the fleet commands to the top center

reworked the toggle ammo button

removed the expandable radial menus, because all buttons are on the screen now

exchanged some of the button positions


2024-05-09

initial release



automata.destruction.0percent

automata.destruction.0percent.zip | 44.08 kb | 2024-06-07 | view files

Modifies the self destruction chance of Sestor and Mereti ships to a value of 0.0 (0%). See the readme for details.

📘 Plugin readme
### automata.destruction.0percent

Modifies the self destruction chance of Sestor and Mereti ships to a value of 0.0 (0%).


Sestor 349/109/78/71/53/27/14 and Mereti 512/256/128/64/32/16/8 ships have a self destruction value of 0.0 (0%) now.

You can easily change the values in automata.txt for each ship ('"self destruct" .0') to a value of your choice. I.e. 0.12 is 23%, 0.3 is 51%, 0.5 is 75%. Its calculated twice, first the chance for self destruction on boarding(i.e. 0.3) is 30%, then of the remaining 70% again 30% chance for self destruction on capturing. That makes 30% + 21% = 51% overall chance for self destruction on a capturing try.



Changelog:


2024-06-07

text corrections (thx to TheGiraffe3)


2023-10-17

added plugin.txt


2023-09-07

changed icon

changed about.txt

changed readme



automata.in.human.space

automata.in.human.space.zip | 35.86 kb | 2024-09-24 | view files

Brings jump drive equipped automata into human space after the wanderer campaign. See the readme for details.

📘 Plugin readme
### automata.in.human.space

Brings jump drive equipped automata into human space after the wanderer campaign.


You can find them where Korath ships in human space are usually found(ember waste and eastern syndicate).

The chance to encounter previous Korath ships or automata is like 50/50.



Changelog:


2024-09-24

removed jumpdrive from fighters and drones and put them correctly into the carriers

adjusted some fleet variants


2023-10-17

added plugin.txt


2023-09-01

added more fleet variants

reworked readme

changed icon.png



better.starts

better.starts.zip | 22.4 kb | 2024-06-07 | view files

Adds several new start options with different ships, background storys, credits and debts. See the readme for details.

📘 Plugin readme
### better.starts

Adds 9 new start options with different ships, background storys, credits and debts.


  • Start: Trader | Freighter: equipped for cargo transport, in Merak system
  • Start: Trader (Hai) | Aphid: equipped for cargo transport, in Fah Soom system(Hai space)
  • Start: Passenger Transport | Scout: equipped for passenger transport, Talita system
  • Start: Miner | Sunder: equipped for mining, in Rasalhague system
  • Start: Salvager | Shuttle: equipped for boarding, in Aldhibain system
  • Start: Salvager(big) | Argosy: equipped for boarding, in Aldhibain system
  • Start: Explorer to Remnant | Heavy Shuttle: equipped for exploring the Remnant, in Tania Australis system
  • Start: Explorer to Automata | Bounder: equipped for exploring the Kor Automata, in Mirfak system
  • Start: Cheater | Heron + 10xKIV: 1b credits, full visible human space, Jump Drive, in Sol system, no story

Beside the cheater start option, all others are balanced and lore friendly. A bigger ship means a bigger bank loan. All starts come with 200.000 credits cash and a bank loan between 600.000 and 4,5 million credits. The ships outfits are changed to fit the role. The intro missions on New Bosten are set as completed. Same goes for the Hai start with the Hai first contact mission.



Changelog:


2024-06-07

text corrections (thx to TheGiraffe3)


2024-03-15

Start: Cheater, changed Heron weapons and added 10x KIV with beam weapons

Start: Cheater, added mission for full visible human space to the outfitter


2024-02-15

Start: Cheater... fixed map not showing all systems

Start: Miner... changed ship to "Sunder" with 2 Mining Drones


2023-10-17

added plugin.txt


2023-09-15

added passenger transport start

set intro missions to done for all starts

doubled bank loan duration / halfed interest rate for all starts

changed cheater start ship and credits


2023-09-03

changed miner start to a system with outfitter

added Start Trader Freighter

added Start Trader (Hai) Aphid

added Start Explorer to Remnant

added Start Explorer to Automata



bunrodea.missions

bunrodea.missions.zip | 1.29 mb | 2024-06-26 | view files

Adds some missions and jobs to increase the Bunrodea reputation. The first mission is available after the vanilla first contact mission. Doing more jobs will allow you to get access to all their planets and ships. See the readme for details.

📘 Plugin readme
### bunrodea.missions

This plugin adds some missions to destroy Korath ships, which enable job board missions for raising the Bunrodea reputation. The first mission is available after the vanilla first contact mission. Doing more jobs will allow you to get access to all their planets and ships.


Unlocking the planets is based on reputation, so you get access step by step. Unlocking the last of the planets(with the big shipyard) needs 500 reputation.


Some missions from landing/spaceport unlock jobs. Others just give reputation or unlock story progression. Each job gives 5 to 40 reputation.

Averagely you have to do like 50 jobs, less if you take the fighting jobs. Like in vanilla play, hit spaceport often.


Since it's often questioned, here is a guide to the bunrodea first contact mission. Travel through Bunrodea territory till you've killed at least one Bunrodea ship, then fly to a human system, land there and you get a mission that mission brings you back to the Bunrodea. You can land on 4 planets now, and at this point this plugin starts.



Changelog:


2024-06-07

text correction (thx to Dagroth)


2024-06-07

text corrections (thx to TheGiraffe3)


2024-04-30

fixed error on natural spawning korath fleets

changed some space port news and jobs to require culture conversations

changed culture conversation chance from 10% to 20%

changed icon

changed reputation needed for planet landings, to make the progression more fluent

changed first contact mission chance to 100%, from 10% (for pilcrow)

changed filenames (delete old files on update)

added 5 new jobs

added 6 side missions/chains, most with scene images

added 1 person ship (thx pilcrow)

added language bunrodea and friendly hails

added minable asteroids to the systems


2024-04-10

added 4 scene images

added 2 invisible missions to fix storyline on update / on loss of uniques

changed gift at full rep from ship to a unique

added 2 new culture conversations: flonkball / snap fly hunt

added more spaceport news and regrouped them

rebalanced the worldship mission/job, to nearly same chances as in vanilla fleets. (2,5%=582,590,577,Rai'alorej and 50%=618 and 40%=621)

added "Kas'lor Ik 582 (Jump)" and "Lor'nag Ik 590 (Troop Transport)" and "Rai'alorej" to worldship mission/jobs


2024-04-04

added lots of spaceport news, with portraits

added 3 new medium transport jobs

changed execution culture conversation and jobs to 300 rep

changed korath defense missions from landing to spaceport, and added choice to defer

changed reputation needed on Bunthro and Erabuthro to reflect the progression

changed chance for the 577 worldship to 10%


2024-03-15

bugfixes

added first contact guide to readme

added unique outfit "Bunrodea Translation Device"

added 2 more hunt criminal jobs


2024-03-11

fixed missions not starting bug

removed worldship fleets from the 3 border systems

added normal korath fleets to the 3 border systems

added 3rd fight mission(worldship) and repeatable job(25% chance)

added 3 rush delivery jobs

added criminal hunt culture conversation(25% chance) and repeatable job(35% chance) after

added final mission at 500 reputation


2024-02-18

fixed unplayable first mission, if it gets started direct after the first contact


2023-10-17

added plugin.txt


2023-09-02

changed fleet missions/jobs to include only Palavret and Rano'erek

added korath fleets to Era Natta, Genta Bo and Eneva Katta

added 6 transport/passenger jobs


2023-09-01

added a 2nd mission and a 2nd repeatable job


2023-08-26

intial release



captureable.person.ships

captureable.person.ships.zip | 138.76 kb | 2024-07-14 | view files

Makes person ships capturable. See the readme for details.

📘 Plugin readme
### capturable.person.ships

Makes person ships captureable.



Well, technically this plugin disables the person ships, and creates new ones which are captureable (with changed names to " (disable me)", due to limitations of changing parts of the originals). Also adds all of them to the author government, adjusts some personalities and sets all frequencies to 1000. Changed "Tranquility" to have a weapon, so it doesn't flee. And changed "Zitchas" personality to "decloaked", so it doesn'tflee and regenerate while cloaked.

So attacking one of them makes all your enemies, they all try to disable instead of destroying, and they all have the same spawn chance which is in average within 10 minutes.


At Earth's job board you can find a repeatable job that displays which persons you have already killed, which are alive, and where to find them.

After you've killed them all, you receive a small unique gift.


I tested this plugin with 10x KIV349, all equipped with Mereti beam weapons, was probably an overkill on most. Boarding "Zitchas"(1000 crew) needed an Echo-Galleon, and I tried it with hand2hand outfits plugin. Maybe it works with nerve gas too.

In cap_persons.txt you find the following line under gamerules: "# "person spawn period" 2000". If you remove the "#" the spawning speed is increased to one spawn in max a minute.


  • "Michael Zahniser" (found everywhere | Kestrel + Finch)
  • "Cap'n Pester" (found everywhere | Quarg Wardragon)
  • "Marauding Max" (found everywhere | Marauder Fury)
  • "Captain Nate" (found everywhere | Vanguard)
  • "Tranquility" (found everywhere | Lampyrid)
  • "Power of the People" (found everywhere | Modified Osprey)
  • "Local God" (found everywhere | Ursa Polaris)
  • "Subsidurial" (found in uninhabited | Subsidurial)
  • "Prototype B3-CC4" (found in Ember Waste | Shooting Star)
  • "Rais Iris XVIII" (found everywhere | Marauder Bactrian)
  • "Zitchas" (found in Ember Waste | Heron + Peregrine + 4x Petrel + 32x Tern)
  • "Brick" (found everywhere | 3x Modified Boxwing)
  • "Gefullte Taubenbrust" (found everywhere | Modified Battleship)
  • "MasterOfGrey" (found in Hai space | Modified Ladybug)
  • "Patrol Team" (found everywhere | 6x Waverider)


Changelog:


2024-07-14

fixed tranquility weapon space error

removed fines from author government


2024-06-07

text corrections (thx to TheGiraffe3)


2024-05-28

adjusted mass and drag to be like in 0.10.7

removed staying personality ftom Tranquility

renamed persons to "name (C)", was "name (Capture me)"


2024-04-06

set person killed job back to earth only, less annoying when you are done

added a mission with unique reward, after killing all person ships


2024-03-23

set "no person spawn weight" to 0

added person destroyed check job to every planet with a job board

added a gun to Tranquility so that it stays for fighting

changed Zitchas personality, so that it doesn't cloak


2024-03-14

bugfixes

added person destroyed check on Earth job board


2024-02-02

added 0.10.5 person "Patrol Team"


2023-10-17

added plugin.txt


2023-09-15

changed gamerules back, because it caused mass spawning

changed some personalities


2023-09-09

changed all frequencies to 1000

changed gamerules to prevent no spawning chance


2023-09-08

initial release



coalition.shopping

coalition.shopping.zip | 88.62 kb | 2024-09-15 | view files

Adds all Coalition/Heliarch/Lunarium outfits and ships to "Far Home" in the "Homeward" system. See the README for details.

📘 Plugin readme
### coalition.shopping

Adds all Coalition/Heliarch/Lunarium outfits and ships to 'Far Home' in 'Homeward' system.


Adds all existing coalition outfitters and shipyards to 'Far Home'. Also adds a new shipyard and a new outfitter with missing ships/outfits.

To start the mission to enable these outfitters and shipyards, you have to join Heliarch or Lunarium (complete the first chapter of these storylines) and own/pay 6/5 million credits. The mission starts anywhere in coalition space. I added this plausible mission to make the plugin feel less cheaty.



Changelog:


2024-09-15

some error fixing, adjustments and text improvements (thx to timeout.fu)

more text adjustments (from TheGiraffe3)


2024-05-04

added 2 scene images

added a plausible story mission for heliarch and one for lunarium players


2024-04-21

fixed error on coalition basics outfitter


2023-10-17

added plugin.txt


2023-10-05

initial release



control.station

control.station.zip | 231.84 kb | 2024-05-14 | view files

Adds a station to the Sol system that offers administrative functions started by the job board. See the readme for details.

📘 Plugin readme
### control.station

Adds a station to the Sol system that offers administrative functions started by the job board. See the readme for details.


Current functions:

show reputation

show person ships

show all vanilla system

complete free worlds reconciliation campaign

complete free worlds checkmate campaign

complete free worlds both campaigns

complete hai reveal 0 prolog

complete remnant campaign


Completing the campaigns might not exactly have the same result as if the campaign was played. There is a massive amount of events, that might suppress other events, when done on the same day. It looks good now, but not sure if that's really the case.

So lets call this plugin EXPERIMENTAL for now.



Changelog:


2024-05-14

fixed all events set not correct

fixed fw mission offered on clink

fixed vanilla fw events with dates overwriting the set done

added 100 Neutral rep so you can land on the former Pug planets

added -100 Pirate rep

added checkmate option

added both branches option

added hai reveal 0 done job

added remnant done job

added reveal whole galaxy job


2024-05-09

initial release



disable.person.ships

disable.person.ships.zip | 20.08 kb | 2024-04-06 | view files

Disables all person ships. See the readme for details.

📘 Plugin readme
### disable.person.ships


Disables all 14 random spawning person ships.


  • "Michael Zahniser"
  • "Cap'n Pester"
  • "Marauding Max"
  • "Captain Nate"
  • "Tranquility"
  • "Power of the People"
  • "Local God"
  • "Subsidurial"
  • "Prototype B3-CC4"
  • "Rais Iris XVIII"
  • "Zitchas"
  • "Brick"
  • "Gefullte Taubenbrust"
  • "MasterOfGrey"
  • "Patrol Team"


Changelog:


2024-02-02

added 0.10.5 "Patrol Team"


2023-10-17

added plugin.txt


2013-08-31

added icon.png



disable.spaceport.repeatables

disable.spaceport.repeatables.zip | 20.57 kb | 2024-05-26 | view files

Disables all repeatable spaceport missions. I.e. shady passenger transport, drug smuggling, time critical transport or defend planet. See the readme for details.

📘 Plugin readme
### disable.spaceport.repeatables

Disables all spaceport repeatable missions. These missions annoy me. Removes the 8 dialog repeatables, the 8 defend planet missions and the 4 republic catastrophe repeatables.



  • "Shady passenger transport 1"
  • "Shady passenger transport 2"
  • "Shady passenger transport 3"
  • "Drug Running 1"
  • "Drug Running 2"
  • "Drug Running 3"
  • "Courier 1"
  • "Courier 2"
  • "Southern Pirate Attack"
  • "Northern Pirate Attack"
  • "Core Pirate Attack"
  • "Pirate Occupation [0]"
  • "Pirate Occupation [1]"
  • "Pirate Occupation [2]"
  • "Raider Attack 1"
  • "Raider Attack 2"
  • "Republic Navy Advisory System [frozen]"
  • "Republic Navy Advisory System [volcanic]"
  • "Republic Navy Advisory System [wildfire cargo]"
  • "Republic Navy Advisory System [wildfire firefighters]"
  • "Small Scale Delivery" (Kor Efret)


Changelog:


2024-05-26

added "Small Scale Delivery" from Kor Efret


2024-04-06

added the 4 republic catastrophe repeatables


2023-10-17

added plugin.txt


2023-09-03

added the 2 syndicate alien attack missions


2023-08-31

added the 3 pirate occupation missions

added icon.png



expert.crew.members

expert.crew.members.zip | 7.19 mb | 2024-06-07 | view files

Adds unique crew members, aquireable through low chance spaceport missions. These crew members are technically outfits which require a bunk and a salary, but no outfit space or mass. They add, depending on their technology field, stats to your ship. Like shield regeneration, more thrust, more cargo etc. See the readme for details.

📘 Plugin readme
### expert.crew.members

Adds unique crew members, aquireable through spaceport missions. These crew members are technically outfits which require a bunk and a salary, but no outfit space or mass. They add, depending on their technology field, stats to your ship. Like shield regeneration, more thrust, more cargo etc.


Currently there are 85 expert crew members. Visit spaceports with an outfitter to find the missions(1% chance). In every of the following regions you can find 5 experts: Rim, South, Dirt Belt, Deep, Near Earth, Core, North, Paradise, Hai, Bunrodea(after first contact), Remnant, Wanderer(after translation device), Kor Efret(after Rek went to the Kor Efret), Gegno, Arachi, Kimek, Saryd(last 3 after coalition first contact).

Their technology fields are: combat(8) cooling(8) energy(8) engine(8) fuel(8) hull(8) jamming(8) scanner(8) shield(8) storage(8).

In case you can't afford their daily wage you can store them at the outfitter without daily costs.

They have the positive stats of a small human outfit, at the cost of a bunk and a daily salery of 2.000 to 5.000 credits. On a small ship they make a huge difference, while on a heavy warship the stats are minor.

If you collect them all, you'll get a special mission

See crew.list.txt of this plugin for locations, and stat infos.




Changelog:


2024-06-07

text corrections (thx to TheGiraffe3)


2024-04-01

added 5 gegno experts

changed mission chance from 3% to 1%

halfed most stats


2024-03-27

added option to decline the hiring, they will be offered later again

fixed human experts showing the image name as race


2024-03-23

generated 40 new human portraits


2024-03-20

generated 15 alien portraits

added 5 Saryd experts

added 5 Arachi experts

added 5 Kimek experts

added mission after collecting all crew members


2024-03-14

bugfixes

changed outfit descriptions to show race and source

changed chance from 5% to 3%

generated 25 alien portaits

added 5 Hai experts

added 5 Bunrodea experts

added 5 Wanderer experts

added 5 Korath experts

added 5 Remnant experts


2023-10-17

added plugin.txt


2023-09-30

spread the missions over human space, 5 missions for each area

changed mission chance to 5%

added icons to the missions

reworked files

added 20 more crew members


2023-09-19

initial release



free.worlds.5.years.later

free.worlds.5.years.later.zip | 30.62 kb | 2024-04-06 | view files

Lets the free world war begin 5 years later. See the readme for details.

📘 Plugin readme
### free.worlds.5.years.later

Lets the free world war begin 5 years later.


  • changes event "war begins" from 4 7 3014 to 4 7 3019
  • changes event "initial deployment 1" from 24 7 3014 to 24 7 3019
  • changes event "initial deployment 2" from 14 8 3014 to 14 8 3019
  • changes event "initial deployment 3" from 29 8 3014 to 29 8 3019
  • changes event "initial deployment 4" from 17 9 3014 to 17 9 3019


Changelog:


2023-10-17

added plugin.txt




galactic.capital.investment

galactic.capital.investment.zip | 691.06 kb | 2024-07-13 | view files

Implements a short mission chain that enables repeatable job board investment opportunities which result in small daily income. Available in human, quarg and hai space starting with 2 million credits cash and going up to 1000 million credits. See the readme for details.

📘 Plugin readme
### galactic.capital.investment

Implements a short mission chain that enables repeatable job board investment opportunities which result in small daily income. Available in human, quarg and hai space starting with 2 million credits cash and going up to 1000 million credits.


There are missions for 1 million, 5 million, 10 million, 50 million, 100 million and 1 billion credits. The chance for the jobs to appear on the job board getting lower with the amount to invest.

At 1 billion credits a longer mission chain starts and enables a reapeatable job board investment of 1 billion credits. The chain has some breaks and finish after a year.


1 million = 600 credits daily (60% chance)

5 million = 3,400 credits daily (50% chance)

10 million = 7,200 credits daily (40% chance)

50 million = 37,000 credits daily (30% chance)

100 million = 76,100 credits daily (20% chance)

1 billion = 2 million credits daily (2% chance)


These investments pay off after 2.3 to 4.5 years. Higher investments pay off faster.



Changelog:


2024-07-13

removed the need to land on the same planet after accepting an investment job

text corrections


2024-06-07

text corrections (thx to TheGiraffe3)


2024-04-05

removed duplicate pngs

resized land jpg


2024-03-31

fixed some errors

changed scene pngs to jpg


2024-03-20

changed icon

added 5 new conversation scenes

added 9-mission-chain to get credits for a planet colonization

added unique trophy outfit at the end of the chain

added a new rare repeatable job after the colonization chain


2023-10-17

added plugin.txt


2023-08-25

added pirate planets as mission source

moved investment missions from spaceport mission to job board



gegno.pirates

gegno.pirates.zip | 238.11 kb | 2024-04-20 | view files

Adds a new faction of Gegno pirates which lets you capture Gegno ships, gain Gegno/Scin/Vi reputation, open their planets for travel, loot Gegno licenses and create an outfitter/shipyard for all their gear. See the readme for details.

📘 Plugin readme
### gegno.pirates

Adds a new faction of Gegno pirates which lets you capture Gegno ships, gain Gegno/Scin/Vi reputation, open their planets for travel, loot Gegno licenses and create an outfitter/shipyard for all their gear.


The new government "Gegno Pirates" inhabit the new System "Zaron"(between Huud, Vesvii and Cotpoxi). The surrounding systems, up to 3 jumps away, have new pirate fleets.

Killing pirates and assisting Gegno/Scin/Vi gives reputation now. The needed reputation to land on the Gegno planets got changed to higher values. Killing like 80 Gegno pirates should allow you to land on all Gegno planets and use their shipyards and outfitters.

Boarding Gegno Pirates gives you a 5% chance to obtain one of the 8 Gegno licenses.

After gaining full reputation for all planets and obtaining all Gegno licenses you get a mission to a new system with all outfitters/shipyards centralized.


Warning: As soon as new Gegno story content is added to the base game, it is highly advised to remove this plugin and/or do a new playthrough. If not, the new story missions, which are probably based on reputation, won't appear in the planned order. If you want to keep your save you have to remove this plugin and edit your savegame. To do so ... open your savegame and find the lines with the different Gegno reputations looking like the following lines and change the values to 0.


Gegno 5544.86

"Gegno Pirates" -4871.9

"Gegno Scin" 517.5

"Gegno Scin (Neutral)" 517.5

"Gegno Vi" 517.5

"Gegno Vi (Duelist A)" 0

"Gegno Vi (Duelist B)" 0

"Gegno Vi (Neutral)" 517.5


then find the position where the licenses are saved, looking like this:


licenses

City-Ship

Coalition

"Gegno Civilian"

"Gegno Driller"

Heliarch

...


Remove the 8 lines containing: "Gegno Civilian" "Gegno Driller" "Scin Adjutant" "Scin Architect "Scin Hoplologist" "Vi Centurion" "Vi Evocati" "Vi Lord". Save it and then you are ready to start the new Gegno storylines as planned.



Changelog:


2024-03-20

fixed missing hyperlink from asio to uuba (thx isaias for reporting)


2024-03-15

adjustments and fixes


2024-03-09

adjustments and fixes

compatibility fix in missions


2024-03-08

adjustments and fixes

added plugin removal guide to the readme

added several missions

added new planet with all outfits/ships for easier browsing


2024-03-07

adjustments and fixes

added different license pngs

added missing outfits and ships


2024-03-05

initial release



hai.side.mission.unlocker

hai.side.mission.unlocker.zip | 32.52 kb | 2024-09-06 | view files

Unlocks following hai missions: Unwanted Cargo Trigger, Hiding in Plain Sight, Nanachi 1,Expanding Business [1] and Hai Reveal: Pirate Troubles [0]. If there are followups they work too. Also Devil-Run related systems are shown now. See the readme for details.

📘 Plugin readme
### hai.side.mission.unlocker

Unlocks following hai missions: Unwanted Cargo Trigger, Hiding in Plain Sight, Nanachi 1, Expanding Business [1] and Hai Reveal: Pirate Troubles [0]. If there are followups they work too. Also Devil-Run related systems are shown now.


Currently these missions are either completely blocked or blocked after you start chapter 1 of hai reveal. This plugin fixes that.

mission "Unwanted Cargo Trigger" (removed secret leaks)

mission "Unwanted Cargo" (removed secret leaks)

mission "Hiding in Plain Sight" (removed secret leaks & resolution)

mission "Nanachi 1" (removed secret leaks & resolution) followups are ok

mission "Expanding Business [1]" (removed resolution) followups are ok

mission "Hai Reveal: Pirate Troubles [0]" (Scars Legion cut out of campaign)


Also removes the hidden tag from system Devil-Run. It can be found near the core and opens the path to the Deep Space systems and the Devil-Hide system via wormhole.

And removes hidden tag from "Devil-Hide" and "Al Hurr", both Hai Reveal systems.



Changelog:


2024-09-06

removed HR status message from Pirate Troubles [1]

disabled the original missions, instead of a workaround

merged this plugin with the plugin devil-run.unhidden


2024-04-19

bug fixes


2024-04-16

initial release



human.labels

human.labels.zip | 338.79 kb | 2024-07-13 | view files

Reworks the Human area labels and adds area borders. See the readme for details.

📘 Plugin readme
### human.labels

Reworks the Human area labels and adds area borders. See the readme for details.


The area labels of Human space are now smaller and better to see. Also there is a border drawn around each area.

On Earth's job board you can find a mission to change the color of the labels(light blue, light gray, yellow, dark red, green, dark gray, orange, purple).



Changelog:


2024-07-13

corrected script error


2024-07-09

text correction


2024-07-08

added 4 more label colors to choose of (green, dark gray, orange, purple)


2024-07-07

added 3 more label colors to choose of (light blue, light gray, dark red)

added job on Earth to change the label colors


2024-06-26

initial release



jump.gates

jump.gates.zip | 1.24 mb | 2024-07-19 | view files

Adds a ring of "jump gates" at the borders of human space to create shortcuts inside human space. See the README for details.

📘 Plugin readme
### jump.gates

Adds a ring of "jump gates" at the borders of Human space to create shortcuts inside the Human space.


A month after the game starts, the player gets a spaceport info mission about a new discovered technology, that enables the building of jump gates (if your savegame is beyond that point, this info mission starts on the next planet landing). Over the next 5 months there are regularly spaceport info missions telling you things about how far the process of building these gates has come. At the end of this period all jump gates have been built and are usable.

These jump gates are technically just wormholes with new sprites. The jump gate ring around human space is made of two gates in every of these systems: Naos (Deep) - Spica (Dirt Belt) - Alniyat (South) - Tarazed (South) - Sheratan (Core) - Alnitak (North) and from there back to Naos. Two gates, so you can move forward and backward on the ring.



Changelog:


2024-07-19

initial release

text corrections (thx to TheGiraffe3)



kestrel.unlocks

kestrel.unlocks.zip | 6.64 kb | 2024-08-18 | view files

Unlocks all Kestrel variants after you have unlocked the first one. See the README for details.

📘 Plugin readme
### kestrel.unlocks

Unlocks all Kestrel variants after you have unlocked the first one.


After completing the Kestrel mission chain, every 30 days a new variant is unlocked and you get notified about that. If you activate this plugin after you have already completed the missions, the 30 days timer starts from then.



Changelog:


2024-08-18

initial release



kor.efret.shipyard

kor.efret.shipyard.zip | 30.2 kb | 2024-04-06 | view files

Adds a shipyard with the three Kor Efret ships to Laki Nemparu(Kashikt) in Kor Efret space. Also adds an outfitter with all outfits of these three ships and some Korath Exiles outfits. See the readme for details.

📘 Plugin readme
### kor.efret.shipyard

Adds a shipyard with the three Kor Efret ships to Laki Nemparu(Kashikt) in Kor Efret space. Also adds an outfitter with all outfits of these three ships and some Korath Exiles outfits.



Available ships:

  • Arch-Carrack
  • Charm-Shallop
  • Echo-Galleon

Available outfits:

  • Digger Mining Beam
  • Banisher Grav-Turret
  • Warder Anti-Missile
  • Grab-Strike Turret
  • Fuel Processor
  • Small Heat Shunt
  • Large Heat Shunt
  • Liquid Sodium Cooler
  • Scram Drive
  • System Core (Large)
  • System Core (Medium)
  • System Core (Small)
  • Plasma Core
  • Double Plasma Core
  • Triple Plasma Core
  • Afterburner (Asteroid Class)
  • Afterburner (Comet Class)
  • Afterburner (Lunar Class)
  • Afterburner (Planetary Class)
  • Afterburner (Stellar Class)
  • Generator (Furnace Class)
  • Generator (Candle Class)
  • Generator (Inferno Class)
  • Farves GP Hybrid Thruster
  • Gaktem GP Hybrid Steering
  • Gaktem GP Hybrid Thruster
  • Nelmeb GP Hybrid Steering
  • Nelmeb GP Hybrid Thruster
  • Engine (Meteor Class)
  • Bow Drive (Meteor Class)
  • Reverser (Asteroid Class)
  • Reverser (Comet Class)
  • Reverser (Lunar Class)
  • Reverser (Planetary Class)
  • Reverser (Stellar Class)
  • Thruster (Asteroid Class)
  • Thruster (Comet Class)
  • Thruster (Lunar Class)
  • Thruster (Planetary Class)
  • Thruster (Stellar Class)
  • Steering (Asteroid Class)
  • Steering (Comet Class)
  • Steering (Lunar Class)
  • Steering (Planetary Class)
  • Steering (Stellar Class)
  • Thermal Repeater Rifle


Changelog:


2023-10-17

added plugin.txt


2023-09-01

added 28 korath outfits(no weapons)

added new icon.png

reworked readme



landing.images

landing.images.zip | 13.96 mb | 2024-08-09 | view files

Replaces all planet landing images with better fitting ones. See the README for details.

📘 Plugin readme
### landing.images

Replaces all planet landing images with better fitting ones.


These images replace the boring vanilla images you see when you've landed on a planet with new, AI generated, better fitting ones. The old ones look like photos from earth or taken from public NASA archives (which they are). According to the description of the planets I tried to generate better fitting, more futuristic, more alien-looking images.

0.10.8 with 472 planets

See all images here.



Changelog:


2024-08-09

minor text changes (thx to TheGiraffe3)


2024-08-02

fixed wrong size of ahr.jpg


2024-07-31

initial release



landing.images.android

landing.images.android.zip | 32.09 kb | 2024-08-07 | view files

Moves the landing image above the textbox, instead of behind the textbox (for ES mobile). See the README for details.

📘 Plugin readme
### landing.images.android

Moves the landing image above the textbox, instead of behind the textbox (for ES mobile).


In case parts of the UI/the buttons are outside the screen, try rescaling your UI in the ES options

If that doesn't help, open the zip, edit 'landing.images.android/data/interface.txt' and change line 2 to 7 to:

image "land"

	center -60 -150

	dimensions 250 135

sprite "ui/frame"

	center -60 -150

	dimensions 265 150

That resizes the landing image and the frame to their half.


Before:


After:



Changelog:


2024-08-09

minor text changes (thx to TheGiraffe3)


2024-08-07

added a frame for the image

finetuned position


2024-08-03

added hire all/fire all buttons which were missing (thx timeout.fu)

added guide to resize the image (thx Pyrrha of simpleplanes)


2024-08-02

initial release



landing.images.highres

landing.images.highres.zip | 61.57 mb | 2024-08-09 | view files

High resolution files for landing.images plugin. See the README for details.

📘 Plugin readme
### landing.images.highres

High resolution files for landing.images plugin.


Adds images with 1440x720 resolution. The landing.images plugin is still needed.



Changelog:


2024-08-09

minor text changes (thx to TheGiraffe3)


2024-08-02

initial release



more.arfectas

more.arfectas.zip | 30.79 kb | 2024-04-15 | view files

Adds the new system 'Mego Pug', in eastern Bunrodea space. There you can farm rare spawning Arfectas and other more common Pug ships, without ruining your Pug reputation. See the readme for details.

📘 Plugin readme
### more.arfectas

Adds the new system 'Mego Pug', in eastern Bunrodea space. There you can farm rare spawning Arfectas and other more common Pug ships, without ruining your Pug reputation.


Added a new system, with new government "Pug Farm" and 3 new fleets. Two fleets are like the ones in 'Pug Iyek' and the third, rare spawning one, has 1 arfecta. It spawns within 15000 frames(~4 minutes).



Changelog:


2024-04-14

moved the system to eastern Bunrodea territory

renamed the system, adjusted objects, added a planet

made them hostile at first contact

added a warning mission on system entering

added support for more.boarding.missions


2023-10-17

added plugin.txt



more.boarding.missions

more.boarding.missions.zip | 1.4 mb | 2024-05-08 | view files

Adds lots of repeatable boarding and assisting missions for different factions. Boarding bigger ships give higher rewards or higher chances for credits or special items. See the readme for details.

📘 Plugin readme
### more.boarding.missions


Adds 87 repeatable boarding and assisting missions. Boarding/assisting Free Worlds, Republic, Syndicate, Militia, Merchant, Independant, Pirates, Korath, Hai, Hai Unfettered, Pug, Pug (Wanderer), Wanderer, Ka'het, Remnant, Gegno Vi and Gegno Scin can trigger them. Bigger ships give higher rewards.


Only natural spawning ships can trigger these missions and ships spawned from jobs/missions or marauder hunting fleets doesn't trigger. Remnant assisting chances and Ka'het boarding chances are so high, cause of the rarity to find a boardable ship.


  • 7 Gegno Scin assisting missions (by ship categories, 20% chance, 14.000 to 50.000 credits)
  • 7 Gegno Vi assisting missions (by ship categories, 20% chance, 16.000 to 50.000 credits)
  • 7 Hai assisting missions (by ship categories, 20% chance, 20.000 to 60.000 credits)
  • 5 Hai Unfettered assisting missions (by ship categories, 20% chance, 30.000 to 90.000 credits)
  • 5 Hai Unfettered boarding missions (by ship categories, 10% chance, 30.000 to 90.000 credits)
  • 3 Hai Unfettered boarding missions (by reward, 3% chance, outfit one of the 3 weapon prototypes)
  • 7 Human assisting missions (by ship categories, 20% chance, 10.000 to 30.000 credits)
  • 7 Human boarding missions (by ship categories, 20% chance, 10.000 to 30.000 credits)
  • 3 Ka'het boarding missions (by ship categories, 25-35% chance, 150.000 to 250.000 credits)
  • 2 Korath boarding missions (for the bigger ship categories, 15% chance, 20.000 to 30.000 credits)
  • 2 Korath boarding missions (for the bigger ship categories, 2-3% chance, outfit "Cloaking Device")
  • 7 Pirate boarding missions (by ship categories, 20% chance, 5.000 to 25.000 credits)
  • 4 Pirate boarding missions (by ship categories, 1-4% chance, outfit "NDR-114 Android")
  • 3 Pug boarding missions (by ship categories, 10% chance, 100.000 to 200.000 credits)
  • 3 Pug boarding missions (by ship categories, 1-3% chance, new outfit "Pug War Staff")
  • 7 Remnant assisting missions (by ship categories, 50% chance, 20.000 to 100.000 credits)
  • 1 Remnant assisting missions (10% chance, outfit "Void Rifle")
  • 7 Wanderer assisting missions (by ship categories, 10% chance, 50.000 to 100.000 credits)
  • support for plugin more.arfectas(6 pug farm boarding missions)


Changelog:


2024-05-08

fixed hai assisting to include "Hai Merchant" "Hai Merchant (Sympathizers)" "Hai Merchant (Human)"

added 7 human boarding missions

modified 3 vanilla boarding conversations to add image


2024-04-21

fixed error on human Independent assisting missions

added 2 korath boarding missions for credits

added 7 remnant assisting missions for credits

added 1 remnant assisting missions for outfit void rifle


2024-04-16

added 3 Ka'het boarding missions

added 23 scene images, boarding looks great now

added support for plugin more.arfectas

reorganized/renamed files(delete old files on update)


2024-03-15

bugfixes

added 7 Gegno Scin assisting mission

added 7 Gegno Vi assisting mission

added color changed outfit png for pug war staff


2023-10-17

added plugin.txt


2023-09-04

added 7 wanderer assisting missions (credits)

added 3 pug boarding missions (credits)

added 3 pug boarding missions (outfit)

added new outfit "Pug War Staff"


2023-09-01

added 5 hai unfettered assisting missions (credits)

added 5 hai unfettered boarding missions (credits)

added 3 hai unfettered boarding missions (outfit)

added "Merchant" and "Independant" to human assisting missions


2023-08-29

added 2 korath boarding missions (outfit)

added 4 pirate boarding missions (outfit)

added icon and reworked readme



more.person.ships

more.person.ships.zip | 4.18 mb | 2024-08-25 | view files

This plugin adds more person ships to the different regions of the galaxy. See the README for details.

📘 Plugin readme
### more.person.ships

This plugin adds more person ships.


I renamed my plugin pirate.warlords and added more person ships.

These ships have a frequency of 1000, are all captureable and currently there are 8 persons.


List of new person ships:


North Pirate Warlord | Human northern pirate territory | Modified Bactrian

Core Pirate Warlord | Human core pirate territory | Modified Bactrian

South Pirate Warlord | Human southern pirate territory | Modified Bactrian

The Emperor | Unfettered Hai territory | Emperor Beetle (unused vanilla ship)(@2x in official hdpi plugin)

Eco-One | Human territory | Eco (new ship)

Explorer Corps | Human territory | 3xBadger (new ship)

Coinin Tapa | east of Gegno territory| Coinin (new ship with new outfits)

Sesk Lem | Korath territory | Ikatila'ej (new ship, unused vanilla sprites)(@2x in official hdpi plugin)




Changelog:


2024-08-25

added person Sesk Lem

added person Coinin Tapa


2024-06-27

renamed plugin from pirate.warlords to more.person.ships

changed mass and drag to rebalanced values

added person The Emperor

added person Eco-One

added person Explorer Corps


2024-02-15

initial release



navy.licenses

navy.licenses.zip | 81.51 kb | 2024-06-07 | view files

Adds a mission on Stormhold(Alcyone system) which leads you to Geminus(Castor system) to buy the four Navy licenses. See the readme for details.

📘 Plugin readme
### navy.licenses

Adds a mission on Stormhold (Alcyone system) which leads you to Geminus (Castor system) to buy the four Navy licenses.


The mission can get started with 550,000 credits cash available. You have to pay 50,000 credits for making the contact and 500,000 credits for each of the four licenses.

If you reject the mission, you can restart it on other visits. Also not buying all licenses lets the buying mission on Geminus restart on other landings (until all are bought).

You get the following licenses: Navy license, Navy Auxiliary license, Navy Cruiser license, Navy Carrier license.



Changelog:


2024-06-07

text corrections (thx to TheGiraffe3)


2024-05-04

added 2 scene images

added the option to buy single licenses


2024-02-17

initial release



no.more.mereti.mines

no.more.mereti.mines.zip | 81.6 kb | 2024-09-06 | view files

Removes the mines from Mereti ships and replaces them with Husk-Slice and Shield Disruptor guns, as well as Heat Shunts to increase game performance. See the README for details.

📘 Plugin readme
### no.more.mereti.mines

Removes the mines from Mereti ships and replaces them with Mereti-typical guns to increase game performance.


Replaces Cluster Mine Layer, Cluster Mine Racks and Cluster Mines with Husk-Slice and Shield Disruptor guns, and if need be Heat Shunts, on Model 16/32/64/128/256/512. For every removed mine layer guns and heat shunts got added. That increases game performance in mass fights, like in Mesuket system.

Added bunrodean swarm pods change by timeout.fu. Now it fires less, but with more damage.br>



Changelog:


2024-09-06

fixed weapon space bug of Model 256


2024-08-02

added shield disruptor guns (by Darcy Manoel) and heat shunts to the Mereti ships


2024-07-24

added better performance to bunrodea swarm pods (by timeout.fu)


2024-02-04

initial release



outfits.weapon.slot

outfits.weapon.slot.zip | 885.35 kb | 2024-08-30 | view files

Adds several non-weapon outfits for gun and turret ports. See the README for details.

📘 Plugin readme
### outfits.weapon.slot

Adds several non-weapon outfits for gun and turret ports. See the README for details.


These outfits use an empty gun or turret port and add stats like fuel, cargo, bunks etc.

Half the outfits are designed by timeout.fu and he did an overall balancing of all outfits (thx).

Currently there are 7 gun port outfits and 6 turret port outfits. Available on Glaze, Valhalla, Wayfarer, Luna and Sunracer.



Changelog:


2024-08-30

initial release



paint.your.ships

paint.your.ships.zip | 134.3 kb | 2024-09-06 | view files

Offers a job on Earth to paint your ships. See the README for details.

📘 Plugin readme
### paint.your.ships

Offers a job on Earth to paint your ships.


There are already like five plugins that change the swizzle color, but this one has the colors displayed ingame (image by amazinite).



Changelog:


2024-09-06

initial release



planet.map

planet.map.zip | 5.0 mb | 2024-08-18 | view files

Planetary map travelling concept : Land on Memory, visit the outfitter and follow the small story line. See the README for details.

📘 Plugin readme
### planet.map

Planetary map travelling concept : Land on Memory, visit the outfitter and follow the small story line.


This is just a proof of concept of an idea by Epsil-Astra.

Basically a planet in a starsystem is a wormhole to a starsystem with changed background, to look like a ground map. The planets there look like cities. The galaxy background is a single whole planet. It simulates travelling on a planet you've landed on. Other starsystems act as different bioms, like forest, desert, sea.

A small storyline got added.


As in the spirit of Epsil-Astra, feel free to modify/use this plugin for your own content creation.




Changelog:


2024-08-18

removed the start

adjustments and finetuning

added new map locations (4 'areas', 3 'cities')

added 9 new landing images

added 7 scene images

added 6 standard jobs

added a repeatable local fauna defense mission


2024-03-26

fixes and adjustments

added galaxy planet

added 4 new locations, with 2 new backgrounds


2024-03-24

initial release



quarg.farm

quarg.farm.zip | 26.81 kb | 2024-06-07 | view files

Adds a new system "Saquerver" (between human and coalition space) where you can farm a new Quarg faction. Also the death sentence from all other Quarg got removed. See the readme for details.

📘 Plugin readme
### quarg.farm

Adds a new system "Saquerver" (between human and coalition space) where you can farm a new Quarg faction. Also the death sentence from all other Quarg got removed.


The system "Saquerver" lies between "Saquergen" and "Ablub". The usual-sized Quarg fleets spawn there. Killing/plundering them doesn't make the other Quarg angry. Landing on the four other Quarg faction's worlds doesn't end with a death sentence when you have their ships/outfits.



Changelog:


2024-06-07

text corrections (thx to TheGiraffe3)


2024-05-26

initial release



show.reputation

show.reputation.zip | 40.47 kb | 2024-04-06 | view files

Enables a job on every planet's job board, that shows the reputation values. See the readme for details.

📘 Plugin readme
### show.reputation

Enables a job on every planet's job board, that shows the reputation values.


Accept the job, start, land again, and the reputations conversation pops up. Then you can choose between viewing the 35 most useful or all.




python script to generate the plugin



Changelog:


2024-03-16

added option to show all rep values or just the 35 most useful

changed to better reputation handling (thx to zoura for the tip)


2024-03-14

initial release



snowfeather.robotics

snowfeather.robotics.zip | 1.09 mb | 2024-05-03 | view files

Adds three missions that lead to adding androids to the outfitter on Snowfeather(Hai space). Starts on Snowfeather(Bore Fah) when having at least one android installed. See the readme for details.

📘 Plugin readme
### snowfeather.robotics


Adds three missions that lead to adding androids to the outfitter on Snowfeather(Hai space).

Starts on Snowfeather(Bore Fah) when having at least one android installed.


To get an android, which is needed to start this plugin, do the remnant mission 'shattered light 4'. Alternatively my plugin 'more.boarding.missions' gives androids as rare reward for boarding pirates.

The new buyable worker androids are twice as expensive as the original ones, and pay off after like 4 years. Also 6 fighting androids are added, technically they are h2h outfits (with attack/defense 2/2, 4/4, 6/6, 8/8, 10/10, 12/12). To keep all androids close a new outfit category "Androids" was made.



Changelog:


2024-05-03

added 6 combat androids

added new outfit category "Androids"

changed worker android image to fit to the new androids


2024-04-13

change scene png to jpg

added a new scene image


2024-03-14

bugfixes

changed icon

added new android outfit png

added 2 scenes to the missions

lowered wait time from 60 to 30 days


2023-10-17

added plugin.txt


2023-08-29

removed remnant mission requirement



space.fauna

space.fauna.zip | 1.67 mb | 2024-05-03 | view files

Adds space fauna fleets to all systems. Useless but pretty, to make the universe more alive. See the readme for details.

📘 Plugin readme
### space.fauna

Adds space fauna fleets to all systems. Useless but pretty, to make the universe more alive.


There are 14 different organisms, 1 titan-sized, 3 superheavy-sized, 4 heavy-sized, 6 medium-sized. They are coming in fleet sized from 1 to 5 and aren't capturable/plunderable. There are 4 Hive planets around the galaxy, with increased spawn rates and a "queen". Uninhabited systems have a higher spawn chance than inhabited systems.




Changelog:


2024-05-03

added a titan-sized "queen" to each hive system(permanent mission npcs)

changed gun ports positions, amounts and damage


2024-05-02

added short range weapon

added 3 organisms


2024-05-01

initial release



too.many.asteroids

too.many.asteroids.zip | 18.88 kb | 2024-09-29 | view files

Removes all non-mineable asteroids from all systems. Mineable asteroids and asteroid belts are untouched. Increases game performance. See the README for details.

📘 Plugin readme
### too.many.asteroids


Removes all non-mineable asteroids from all systems. Mineable asteroids and asteroid belts are untouched.

Increases game performance.



Every of the 604 base game systems (0.10.9) is edited via a remove command for full compatibility with other system altering plugins. A total of 2788 asteroid entries got removed.

In case I don't update this plugin to the newest game version, a python script for generating an updated plugin can be found here.



Changelog:


2024-09-29

added the 0.10.9 systems


2024-06-07

text corrections (thx to TheGiraffe3)

updated to 0.10.7


2024-02-04

added the 0.10.5 systems


2023-10-17

added plugin.txt


2023-09-01

added new icon.png

reworked readme

removed py script


2023-06-17

updated to 0.10.1

added a python script which generates the asteroids.txt(in case I don't update this mod, everyone can do it in no time.)



tribute.republic

tribute.republic.zip | 22.07 kb | 2024-08-17 | view files

Allows you to tribute all Republic planets, without losing Free Worlds or Deep Security reputation. See the README for details.

📘 Plugin readme
### tribute.republic

Allows you to tribute all Republic planets, without losing Free Worlds or Deep Security reputation.


This plugin replaces Militia and Deep Security defense fleets of all hostile Republic planets (during the Free Worlds war), with Republic fleets.

To prevent mission-related changes overwriting this plugin, activate it, when you are ready to tribute the Republic planets. When you are done, you can deactivate it again, if you want.



Changelog:


2024-08-17

added Wayfarer and Arachne Station


2024-08-09

initial release



uniques

uniques.zip | 9.3 mb | 2024-09-23 | view files

Removes mass and outfit space from some uniques, puts others into unique category, or gives a png if there isn't one. Also adds lots of new uniques. See the README for details.

📘 Plugin readme
### uniques

Removes mass and outfit space from some uniques, puts others into unique category, or gives a png if there isn't one. Also adds lots of new uniques.



Uniques are great! Why aren't more ingame?

This plugin contains my former plugins unique.fix (just some vanilla unique adjustments), real.fluff (10 unique pets) and lots of new uniques with storylines.


  • Removes mass and outfit space from the cloaking device
  • Removes mass and outfit space from outskirts gauger and puts it in unique category
  • Gives outfit '"Puny"' a picture and puts it into pets category
  • Gives outfit 'Antigrav Glass' a picture and puts it into unique category
  • Puts outfit 'Mug' into unique category
  • rewrote Skadenga book mission, so you can buy the unique book
  • rewrote Wanderer and Remnant missions for human cultural archive, so you get the unique archive chip
  • unique pet, "Xenomorph" (land somewhere in human space, hidden destination is Danoa system (based on the Alien movies))
  • unique pet, "The Exotic" (land somewhere in human space, hidden destination is Unagi system (based on the Dark Star movie))
  • unique pet, Cat "Cleo" (Deadman's Cove, 20% chance)
  • unique pet, Ferret "Gummi Bear" (Bivrost, 20% chance)
  • unique pet, Hamster "Peanut" (Twinstar, 20% chance)
  • unique pet, Koala "Archie" (New Portland, 20% chance)
  • unique pet, Ocelot "Babou" (Farpoint, 20% chance, needs 1000 combat rating)
  • unique pet, Rabbit "Thumper" (Starcross, 20% chance)
  • unique pet, Raccoon "Bandit" (Foundry, 20% chance)
  • unique pet, Squirrel "Trixie" (Heartvalley, 20% chance)
  • new unique, "Bawdy Magazines" (during "The Exotic" mission)
  • new unique, "Glass Cat" (after collecting all pets)
  • new unique, "Bioluminescent Plant" (Aesila, 10% chance)
  • new unique, "Bioluminiscent Offspring" (plant followup)
  • new unique, "Bio Reactor" (plant followup)
  • new unique, "Spaceship Figurine" (Sunracer, 3% chance)
  • new unique, "Alien Handgun" (Alix, 10% chance)
  • new unique, "Quantum Ring" (Charon Station, 3% chance)
  • new unique, "Old Whisky Bottles" (Socket, 10% chance)
  • new unique, "Scanning Computer" (Overseer, 10% chance)
  • new unique, "Hai Survival Rations" (Hai space, 3% chance)
  • new unique, "Piloting For Dummies" (Paradise worlds, 3% chance)
  • new unique, "External Holo Emitter" (Luna, 6% chance)
  • new unique, "Toby the Teddy Bear" (Featherweight, 3% chance)
  • new unique, "Toolbox" (Clark, 3% chance)
  • new unique, "Korath Pillow" (Laki Nemparu, 3% chance)
  • new unique, "Gegno Starmap" (Wye Tzeou, 10% chance)

vanilla uniques


added uniques



Changelog:


2024-09-23

removed forgotten test outfitter from earth

added 2 new holo emitter missions (Snowfeather, Earth)


2024-09-20

merged plugin with real.fluff

added @2x images for real.fluff

fixed skadenga and human archive missions pops up a second time


2024-09-13

rewrote skadenga book mission, so you can buy the unique book

rewrote wanderer and remnant mission for cultural archive, so you get the unique chip

added toby the teddy bear unique

added toolbox unique

added korath pillow unique

added gegno starmap unique

added bioluminescent offspring and bio reactor uniques, and more missions


2024-09-02

renamed plugin from "unique.fix" to "uniques"

gave Antigrav Glass a sprite and moved it to unique

added bioluminescent plant unique, and a new planet

added spaceship figurine unique

added alien handgun unique

added quantum ring unique

added old whisky bottles unique, and a new planet

added scanning computer unique, and a new planet

added hai survival rartions

added piloting for dummies

added external holo emitter and 8 advertising missions


2024-03-15

changed Puny png to ai generated


2024-02-04

removed mug image, because it got added in 0.10.5

changed puny image to a poodle and added high res image


2023-10-17

added plugin.txt


2023-8-31

added 'Mug' to unique category and added a portrait

changed puny portrait

changed icon.png