/KinoDatamosh

An image effect for Unity that simulates video compression artifacts

Primary LanguageC#

Kino/Datamosh

Datamosh is a post-processing effect that simulates video compression artifacts, specifically one called datamoshing.

Gif Gif

Datamosh is part of the Kino effect suite. See the [GitHub repositories] Kino for other effects included in the suite.

System Requirements

  • Unity 5.4 or later versions

Datamosh requires motion vectors that is newly introduced in Unity 5.4. Motion vector rendering is only supported on the platforms that has RGHalf texture format support. This requirement must be met in most of the desktop/console platforms, but rarely supported in the mobile platforms.

License

Copyright (C) 2016 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.