NES / Famicom sound library, descended from blargg's Nes_Snd_Emu. Original README adapted below.
This is a portable Nintendo Entertainment System (NES) 2A03 APU sound chip emulator library for use in a NES emulator. Its main features are high accuracy, sound quality, and efficiency. Also included are Namco 106 and Konami VRC6 expansion sound chip emulators.
Licensed under the GNU Lesser General Public License (LGPL); see LGPL.TXT. Copyright (C) 2003-2005 Shay Green.
- Website: http://www.slack.net/~ant/libs/
- Forum : http://groups-beta.google.com/group/blargg-sound-libs
- Contact:
hotpop.com@blargg
(swap to e-mail)
Build a program consisting of demo.cpp, Simple_Apu.cpp, and all source files in the nes_apu/
directory. Running the program should generate a WAVE sound file "out.wav" of random tones.
See notes.txt for more information, and respective header (.h) files for reference. Visit the discussion forum to get assistance.
changes.txt Changes since previous releases
LICENSE GNU Lesser General Public License
usage.txt Two ways of using Nes_Apu in a NES emulator
demo.cpp Shows how to use Simple_Apu in an emulator
Simple_Apu.h Simpler interface for APU for getting started
Simple_Apu.cpp
Wave_Writer.hpp WAVE sound file writer used for demo output
Wave_Writer.cpp
Sound_Queue.h Synchronous sound queue for use with SDL sound
Sound_Queue.cpp
nes_apu/ Core library modules
Nes_Apu.h NES APU emulator
Nes_Apu.cpp
Nes_Oscs.h
Nes_Oscs.cpp
blargg_common.h Common services
blargg_source.h
Blip_Synth.h Sound synthesis buffer
Blip_Buffer.h
Blip_Buffer.cpp
Optional modules
apu_snapshot.cpp Snapshot support
apu_snapshot.h
Nes_Vrc6.h Konami VRC6 sound chip emulator
Nes_Vrc6.cpp
Nes_Namco.h Namco 106 sound chip emulator
Nes_Namco.cpp
Nonlinear_Buffer.h Sample buffer that emulates APU's non-linearity
Nonlinear_Buffer.cpp
Multi_Buffer.h
Multi_Buffer.cpp
boost/ Substitute for boost library if it's unavailable```