zywskm's Stars
nedbat/byterun
A Python implementation of a Python bytecode runner
theniceboy/nvim
The Ultimate NeoVim Config for Colemak Users
usememos/memos
An open source, lightweight note-taking service. Easily capture and share your great thoughts.
ryanmjacobs/c
Compile and execute C "scripts" in one go!
rui314/8cc
A Small C Compiler
yse/easy_profiler
Lightweight profiler library for c++
karimnaaji/voxelizer
Header only mesh voxelizer in c99
jart/blink
tiniest x86-64-linux emulator
LGUG2Z/komorebi
A tiling window manager for Windows 🍉
da-rth/yasb
A highly configurable cross-platform (Windows) status bar written in Python.
gollum/gollum
A simple, Git-powered wiki with a local frontend and support for many kinds of markup and content.
baddate/trilium
新文档地址:https://github.com/baddate/trilium-wiki
HeapsIO/heaps
Heaps : Haxe Game Framework
godot-rust/gdnative
Rust bindings for Godot 3
FyroxEngine/Fyrox
3D and 2D game engine written in Rust
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
Noesis/Tutorials
NoesisGUI samples (C++, C#, Unity, Unreal)
coding-horror/basic-computer-games
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
FlaxEngine/FlaxEngine
Flax Engine – multi-platform 3D game engine
xonsh/xonsh
:shell: Python-powered shell. Full-featured and cross-platform.
SabakiHQ/Sabaki
An elegant Go board and SGF editor for a more civilized age.
pixeltris/USharp
C# plugin for Unreal Engine 4
dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Nomango/configor
A light weight configuration library for C++
xmake-io/xmake
🔥 A cross-platform build utility based on Lua
libsigcplusplus/libsigcplusplus
libsigc++ implements a typesafe callback system for standard C++. It allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
Hazelight/vscode-unreal-angelscript
Visual Studio Code Language Server and Debug Adapter for use with UnrealEngine-Angelscript.
ThePhD/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
letoram/safespaces
3D/VR Desktop built for Arcan