- Copy the class into your mod or loader.
- Rename any instances of
dummy/class/path
to your mod package. - Use the
check
function inFMLPreInitializationEvent
.
@Mod.EventHandler
public void init(FMLPreInitializationEvent event) {
AntiDump.check();
}
As mentioned in the Falcon Forge repository, every one of these techniques can be bypassed, it is about slowing down and annoying the attacker as much as possible.
This was ported to a single class because I wanted to reduce the amount of classes and make it more simple.
Thank you BinClub for the original Falcon Forge Anti-Dump.