111116/shexp-demo
Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
C++
Issues
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makelut generates nan
#9 opened by 111116 - 0
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exported image all black at higher SH order
#8 opened by 111116 - 0
TODO: make area light visible
#6 opened by 111116 - 0
TODO: make environment light visible
#5 opened by 111116 - 0
TODO: optimize SH squaring
#4 opened by 111116 - 0
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Each vertex may be shaded multiple times
#2 opened by 111116 - 0
Scene configuration is hard-coded
#1 opened by 111116