real-time-rendering
There are 112 repositories under real-time-rendering topic.
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
cadenji/foolrenderer
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
yashbhalgat/HashNeRF-pytorch
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Illation/ETEngine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
taichi-dev/taichi-nerfs
Implementations of NeRF variants based on Taichi + PyTorch
wanmeihuali/taichi_3d_gaussian_splatting
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
mikeroyal/AR-VR-Guide
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
WangFeng18/3d-gaussian-splatting
Implementation for 3d gaussian splatting
cg-tuwien/Auto-Vk
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
PrismPipeline/QuiltiX
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
NullTale/GiLight2D
⚪ Experimental ✨ 2D Raytracing for Unity Urp
autodesk-forks/MaterialX
MaterialX C++ and Python libraries
longxiang-ai/Human101
The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
diharaw/sky-models
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
AppliedAcousticsChalmers/ReTiSAR
Real-Time Spherical Array Renderer for binaural reproduction in Python
xuechao-chen/DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
AdroitAnandAI/SLAM-on-Raspberry-Pi
Robotic Localization with SLAM on Raspberry Pi integrated with RP LIDAR A1. Point Cloud remote visualization doing using MQTT in real-time.
LanLou123/DXE
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
danielshervheim/atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Zilize/GDC-Index
The Game Developers Conference (GDC) 中英文摘要索引
HarveyLijh/Babylon_PostEffect_Designer_JL
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
papagiannakis/Elements
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
StarsX/RenderingX12
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
diharaw/texture-space-decals
A method for baking persistent decals to textures using UV-space rasterization.
LumiOwO/RT-Octree
[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
javiersalcedopuyo/UnityRayMarching
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
cg-tuwien/FastMVR
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)