PrismPipeline/QuiltiX
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
PythonApache-2.0
Issues
- 3
- 1
- 1
Any change is turning mesh in viewport black
#90 opened by lawranca - 0
- 0
- 0
- 4
Provide compiled arnold-usd download
#36 opened by manuelkoester - 2
Manual Usd package path setup required
#42 opened by kwokcb - 0
- 3
- 1
- 7
- 2
Query: What is the JSON save file used for ?
#35 opened by kwokcb - 1
- 2
Suggestion: Hide / template nodegraph implementations
#49 opened by kwokcb - 3
- 4
PyPi page documentation
#26 opened by kwokcb - 4
Multiple issues video
#24 opened by zicher3d - 4
Connections between nodes with multiple outputs ("multioutput") are not correctly handled
#34 opened by kwokcb - 0
Move examples out of test folder
#39 opened by manuelkoester - 0
It is currently not really possible to rename a Nodegraph node by clicking on the node
#32 opened by manuelkoester - 4
Inputs with "channel" qualifiers loads with errors
#40 opened by kwokcb - 0
- 0
The nodegraph inputs node can currently only have one wire connected per port
#31 opened by manuelkoester - 0
Disable value inputs & exports for inputs that have a "defaultgeomprop" assignment
#50 opened by manuelkoester - 9
PySide2 distribution not found on Mac
#43 opened by kwokcb - 1
- 1
Transition from Qt.py to qtpy
#57 opened by manuelkoester - 0
- 1
- 1
Update of vector2 types does not work
#52 opened by kwokcb - 0
Allow for load in MaterialX documents from memory
#45 opened by kwokcb - 1
Inconsistency in handling of mapped base color
#54 opened by kwokcb - 1
- 1
Startup error
#47 opened by lindemeier - 4
- 4
Python version in standalone?
#25 opened by melMass - 2
Relative paths are not valid in Quiltix editor
#22 opened by ajenyon - 2
[REQ] UV/vertex level map painting ?
#19 opened by NicTanghe