PrismPipeline/QuiltiX

[REQ] UV/vertex level map painting ?

NicTanghe opened this issue · 2 comments

Hello I haven't seen if it exists yet, but I immediately get the idea that if someone could take the time and effort to get UV map painting in to QuilitiX it would increase Its value tenfold. Vertex level painting would also be a great addition.

Although, python on its own probably won’t be fast enough. And you could probably just use Houdini.

That would be great to have, but it's a bit out of the current scope. For now the focus is to support more Mtlx/Usd specific features.

Hey, thanks for your request.
I fully agree with Richard. I will close the issue for now.