1ncontinentia/Incon-Undercover
Incontinentia's undercover / incognito simulation script for Arma 3
SQFGPL-3.0
Issues
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Not working
#33 opened by xanderBolinger - 2
Road check on Zargabad not reliable
#27 opened by 1ncontinentia - 3
NOT URGENT Wondering if Debug should be affecting all players and not just named side in UCR_setup.sqf
#32 opened by Will-Nichols - 2
Are boats supported?
#31 opened by Will-Nichols - 49
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Consider Tiers of undercover clearance levels
#26 opened by FoxKilo - 0
Unit is made suspicious when leaving incog veh even though dressed appropirately
#24 opened by 1ncontinentia - 1
Further revision of suspicious behaviour
#25 opened by 1ncontinentia - 0
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Integrate ACE self-interaction menu
#23 opened by 1ncontinentia - 0
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Write function intros
#21 opened by 1ncontinentia - 1
Hints and debug overhaul
#15 opened by 1ncontinentia - 0
Clean up armed handler code
#13 opened by 1ncontinentia - 2
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Add weirdo factor for getting too close to enemy while dressed as civilian
#20 opened by 1ncontinentia - 1
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Next version checklist / roadmap
#5 opened by 1ncontinentia - 2
If unit is compromised while incognito, change to compromise teammates too
#10 opened by 1ncontinentia - 0
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Better names for functions
#14 opened by 1ncontinentia - 1
Add ethnicity to weirdness checks
#9 opened by 1ncontinentia - 2
If unit seen switching uniforms to incognito then unit becomes compromised
#7 opened by 1ncontinentia - 1
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Use firedNear for suspicion enhancement and to negate some weirdness behvaiours
#1 opened by 1ncontinentia - 2
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Update readme
#6 opened by 1ncontinentia