32haojiufangjia's Stars
kode80/kode80CloudsUnity3D
A realtime volumetric cloud rendering solution for Unity3D.
wbttt/Volumetric-clouds-in-Unity
SardineFish/SRP-Demos
Demos for custom Unity Scriptable Render Pipeline.
brihernandez/MouseFlight
War Thunder style mouse flight controls for aircraft
techizgit/UnityPlayground
Experimental use
529324416/UnityShaderMagicBook
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
liuyima/UnityVolumeCloud
Unity中的体积云
Ashlining/UnityURPBlur
Blur Basic Unity URP
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
MaZhengKe/Plane-reflection-urp-vr
JasonMa0012/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
MaZhengKe/OutlineRendererFeatureVR
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
KaimaChen/Unity-Shader-Demo
Some demo created by Unity Shader
keijiro/DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
mixandjam/Splatoon-Ink
Recreating the Ink System from Splatoon
sacshadow/WaterEffectResearch
Research on water effect use in games
inact1v1ty/Compute-shader-particles
Using Unity's compute shaders to have fun with particles
MagicStones23/Unity-Fluid-Simulation
sacshadow/3D_ChineseInkPaintingStyleShader
An application of 3D Chinese Ink Painting Style shader using Unity
nobnak/VertexAnimator
nobnak/FftUnity
nobnak/WaterColorFilter
nobnak/Spline
based on https://qroph.github.io/2018/07/30/smooth-paths-using-catmull-rom-splines.html
mkrebser/path_interpolation
Function to interpolate between points in an array of points. (Eg, smoothly interpolate along a 3D path of points)
llamacademy/line-renderer-bezier-path
In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
anguangzhihen/TestOdinInspector
Unity Editor
keijiro/Voxelman
Unity DOTS/ECS example
JoshuaLim007/Unity-ScreenSpaceReflections-URP
SSR solution for Unity URP
wlgys8/URPLearn
A project used for learning Unity Universal Render Pipeline