/IQKeyboardManager

Codeless drop-in universal library allows to prevent issues of keyboard sliding up and cover UITextField/UITextView. Neither need to write any code nor any setup required and much more.

Primary LanguageObjective-COtherNOASSERTION

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IQKeyboardManager

Often while developing an app, We ran into an issues where the iPhone keyboard slide up and cover the UITextField/UITextView. IQKeyboardManager allows you to prevent issues of the keyboard sliding up and cover UITextField/UITextView without needing you to enter any code and no additional setup required. To use IQKeyboardManager you simply need to add source files to your project.

####Key Features

  1. CODELESS, Zero Line Of Code`

  2. Works Automatically

  3. No More UIScrollView

  4. No More Subclasses

  5. No More Manual Work

  6. No More #imports

IQKeyboardManager works on all orientations, and with the toolbar. There are also nice optional features allowing you to customize the distance from the text field, add the next/previous done button as a keyboard UIToolbar, play sounds when the user navigations through the form and more.

####Recent Blog about IQKeyboardManager http://www.theothertomelliott.com/node/1124

Screenshot

IQKeyboardManager Settings

GIF animation

IQKeyboardManager

Video

IQKeyboardManager Demo Video

Requirements

IQKeyboardManager:-

Minimum iOS Target: iOS 5.0

Minimum Xcode Version: Xcode 5.0

Demo Project:-

Minimum Xcode Version: Xcode 6.0

Installation

Cocoapod Method:-

IQKeyboardManager is available through CocoaPods, to install it simply add the following line to your Podfile: (#9)

pod 'IQKeyboardManager'

Source Code Method:-

Just drag and drop IQKeyBoardManager directory from demo project to your project. That's it.

Known Issues:-

Known Issue 1

####1) Keyboard does not appear in iOS Simulator (#62, #72, #75, #90, #100)

If keyboard does not appear in iOS Simulator and only toolbar is appearing over it (if enableAutoToolbar = YES), then check this setting

Xcode 6:- Goto iOS Simulator->Menu->Hardware->Keyboard->Connect Hardware Keyboard, and deselect that.

Xcode 5 and earlier:- Goto iOS Simulator->Menu->Hardware->Simulate Hardware Keyboard, and deselect that.

####2) setEnable = NO doesn't disable automatic UIToolbar (#117, #136, #147)

If you set [[IQKeyboardManager sharedManager] setEnable:NO] and still automatic toolbar appears on textFields? Probably you haven't heard about @property enableAutoToolbar.

@property enable : It enable/disable managing distance between keyboard and textField, and doesn't affect autoToolbar feature.

@property enableAutoToolbar : It enable/disable automatic creation of toolbar, please set enableAutoToolbar to NO if you don't want to add automatic toolbar.

####3) Swift version crashes in Release Mode (#111)

It may be compiler issue when compiler tries to optimize Code for best performance and compiler changes something in the middle which is not expected. Changing Optimization Level in Build Settings solve the problem.

Workdaround: Goto Target->Build Settings->Code Generation->Optimization Level, and set it to None[-O0].(StackOverflow)

Manual Management:-

UINavigationBar:-

If you don't want to hide the default UINavigationBar of UINavigationController when keyboardManager slides up the view, then just change the UIView class to UIScrollView from the storyboard or xib.(#21, #24)

image

If you are not using storyboard or xib and creating your view programmatically. Then you need to override '-(void)loadView' method of UIViewController, and need to set an UIScrollView instance to self.view.

-(void)loadView
{
    UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    self.view = scrollView;
}

Disable for a ViewController:-

If you would like to disable IQKeyboardManager for a particular ViewController then you should disable IQKeyboardManager on ViewDidAppear and again enable it on ViewWillDisappear.

#import "IQKeyboardManager.h"
@implementation ExampleViewController
{
    BOOL _wasKeyboardManagerEnabled;
}

-(void)viewDidAppear:(BOOL)animated
{
    [super viewDidAppear:animated];
    _wasKeyboardManagerEnabled = [[IQKeyboardManager sharedManager] isEnabled];
    [[IQKeyboardManager sharedManager] setEnable:NO];
}

-(void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:animated];
    [[IQKeyboardManager sharedManager] setEnable:_wasKeyboardManagerEnabled];
}

@end

Keyboard Return Key Handling:-

If you would like to implement keyboard Return Key as Next/Done button, then you can use IQKeyboardReturnKeyHandler.(#38, #63)

  1. Create an instance variable of IQKeyboardReturnKeyHandler and instantiate it in viewDidLoad with ViewController object like this:-
@implementation ViewController
{
    IQKeyboardReturnKeyHandler *returnKeyHandler;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    
    returnKeyHandler = [[IQKeyboardReturnKeyHandler alloc] initWithViewController:self];
}

It assign all the responderView delegates to self, and change keybord Return Key to Next key.

  1. set instance variable to nil in dealloc method.
-(void)dealloc
{
    returnKeyHandler = nil;
}

UIToolbar(IQToolbar):-

  1. If you don't want to add automatic toolbar over keyboard for a specific textField then you should add a UIView as it's toolbar like this:-(#89)
textField.inputAccessoryView = [[UIView alloc] init];
  1. If you need your own control over the previous/next/done button then you should use the UIView category methods to add toolbar over your textField. The UIView category methods are defined in IQUIView+IQKeyboardToolbar.h file. You can use them like this:-(#40)
-(void)viewDidLoad
{
    [super viewDidLoad];
    
    //Adding done button for textField1
    [textField1 addDoneOnKeyboardWithTarget:self action:@selector(doneAction:)];
    
    //Adding previous/next/done button for textField2
    [textField2 addPreviousNextDoneOnKeyboardWithTarget:self previousAction:@selector(previousAction:) nextAction:@selector(nextAction:) doneAction:@selector(doneAction:)];
    
    //Adding cancel/done button for textField3
    [textField3 addCancelDoneOnKeyboardWithTarget:self cancelAction:@selector(cancelAction:) doneAction:@selector(doneAction:)];
}

/*!	previousAction. */
-(void)previousAction:(id)button
{
    //previousAction
}

/*!	nextAction. */
-(void)nextAction:(id)button
{
    //nextAction
}

/*!	doneAction. */
-(void)doneAction:(UIBarButtonItem*)barButton
{
    //doneAction
}

/*!	cancelAction. */
-(void)cancelAction:(UIBarButtonItem*)barButton
{
    //cancelAction
}

Doing custom work on textField with returning NO in textFieldShouldBeginEditing: delegate:-

Generally if developer need to perform some custom task on a particular textField click, then usually developer write their custom code inside textFieldShouldBeginEditing: and returning NO for that textField. But if you are using IQKeyboardManager, then IQKeyboardManager also asks textField to recognize it can become first responder or not using canBecomeFirstResponder in IQUIView+Hierarchy category, and textField asks it's delegate to respond from textFieldShouldBeginEditing:, so this method is called for each textField everytime when a textField becomeFirstResponder. Unintentionally custom code runs multiple times even when we do not touch the textField to become it as first responder. To overcome this situation please use isAskingCanBecomeFirstResponder BOOL property to check that the delegate is called by IQKeyboardManager or not. (#88)

  1. You may need to import IQUIView+Hierarchy category
#import "IQUIView+Hierarchy.h"
  1. check for isAskingCanBecomeFirstResponder in textFieldShouldBeginEditing: delegate.
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
    if (textField == customWorkTextField)
    {
        if (textField.isAskingCanBecomeFirstResponder == NO)
        {
            //Do your work on tapping textField.
            [[[UIAlertView alloc] initWithTitle:@"IQKeyboardManager" message:@"Do your custom work here" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil, nil] show];
        }

        return NO;
    }
    else    return YES;
}

Control Flow Diagram

IQKeyboardManager CFD

##Properties and functions usage:-

####UIKeyboard handling

+(instancetype)sharedManager : Returns the default singleton instance.

@property BOOL enable : Use this to enable/disable managing distance between keyboard & textField/textView).

@property CGFloat keyboardDistanceFromTextField : Set Distance between keyboard & textField. Can't be less than zero. Default is 10.

@property BOOL preventShowingBottomBlankSpace : Prevent to show bottom blanck area when keyboard slide up the view. Default is YES. (#93).

####IQToolbar handling

@property BOOL enableAutoToolbar : Enable autoToolbar behaviour. If It is set to NO. You have to manually create UIToolbar for keyboard. Default is YES.

@property IQAutoToolbarManageBehaviour toolbarManageBehaviour : Setting toolbar behaviour to IQAutoToolbarBySubviews to manage previous/next according to UITextField's hierarchy in it's SuperView. Set it to IQAutoToolbarByTag to manage previous/next according to UITextField's tag property in increasing order. Default is IQAutoToolbarBySubviews.

@property BOOL shouldToolbarUsesTextFieldTintColor : If YES, then uses textField's tintColor property for IQToolbar, otherwise tintColor is black. Default is NO. (#27)

@property BOOL shouldShowTextFieldPlaceholder : If YES, then it add the textField's placeholder text on IQToolbar. Default is YES. (#27)

*@property UIFont placeholderFont : placeholder Font. Default is nil. (#27)

####UITextView handling

@property BOOL canAdjustTextView : Giving permission to modify TextView's frame. Adjust textView's frame when it is too big in height. Default is NO. (#30)

@property BOOL shouldFixTextViewClip : Adjust textView's contentInset to fix fix for iOS 7.0.x -(#Stackoverflow). Default is YES.

####UIKeyboard Appearance overriding

@property BOOL overrideKeyboardAppearance : Override the keyboardAppearance for all textField/textView. Default is NO.

@property UIKeyboardAppearance keyboardAppearance : If overrideKeyboardAppearance is YES, then all the textField keyboardAppearance is set using this property.

####UITextField/UITextView Resign handling

@property BOOL shouldResignOnTouchOutside : Resign textField if touched outside of UITextField/UITextView. (#14)

-(void)resignFirstResponder : Resigns currently first responder field.

####UISound handling

@property BOOL shouldPlayInputClicks : If YES, then it plays inputClick sound on next/previous/done click. Default is NO.

####UIAnimation handling

@property BOOL shouldAdoptDefaultKeyboardAnimation : If YES, then uses keyboard default animation curve style to move view, otherwise uses UIViewAnimationOptionCurveEaseOut animation style. Default is YES.

Feature:-

  1. Support Device Orientation.

  2. Enable/Disable Keyboard Manager when needed with enable boolean.

  3. Easiest integration.

  4. AutoHandle UIToolbar as a accessoryInputView of textField/textView with enableAutoToolbar boolean.

  5. AutoHandle UIToolbar can be manged by superview's hierarchy or can be managed by tag property of textField/textView using toolbarManageBehaviour enum.

  6. UIView Category for easily adding Next/Previous and Done button as Keyboard UIToolBar, even automatic with enableAutoToolbar boolean.

  7. Enable/Disable Next/Previous buttons with Category methods, even automatic with enableAutoToolbar boolean.

  8. Set keyboard distance from textFields using keyboardDistanceFromTextField.

  9. Resign keyboard on touching outside using shouldResignOnTouchOutside.

  10. Manage UITextView's frame when it's hight is too large to fit on screen with canAdjustTextView boolean.

  11. Can manage UITextField/UITextView inside UITableView/UIScrollView.

  12. Can play input sound on Next/Previous/Done click.

LICENSE

Distributed under the MIT License.

Contributions

Any contribution is more than welcome! You can contribute through pull requests and issues on GitHub.

Author

If you wish to contact me, email at: hack.iftekhar@gmail.com