AdamFrisby
Virtual world programmer. I post snippets of things I've worked on here now and then.
Sine Wave EntertainmentSydney, Australia
Pinned Repositories
AtmosphericScattering
Atmospheric Scattering for Unity
Comic-Shader-Pack
This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity
DTL-PayPal
A "MoneyModule" for OpenSim that uses a PayPal backend. This is for highly experimental TESTING PURPOSES ONLY.
Height-Blending-Terrain-Shader
A simple height blending terrain shader for Unity3D (that still works on SM3.0)
Masonry-Layout-Group
A "Masonry" style uGUI Layout Group for Unity 3D.
OSGridLauncher
The OSGrid Launcher Application
Post-Stack-Converter
Need to upgrade unity3d Post Processing Profiles from V1 to V2? These scripts might help.
SubstanceImportPluginConverter
This project allows you to upgrade Allegorithmic Substances built on Unity 2017.4 and earlier, to Unity 2018.1 and later using a combination of the official Substances for Unity plugin, and a lot of .meta file hackery. This removes the need for upgrading to Unity 2017.3/2017.4 then upgrading your project to 2018.2 and allows you to jump from 2017.2 and earlier versions directly by running a simple tool.
Temp-Moonsharp-Debugger
A throwaway repository containing part of our forked Moonsharp runtime
UnityHairShader
A hair shader for Unity 5 originally built for the sine.space virtual world
AdamFrisby's Repositories
AdamFrisby/UnityHairShader
A hair shader for Unity 5 originally built for the sine.space virtual world
AdamFrisby/Height-Blending-Terrain-Shader
A simple height blending terrain shader for Unity3D (that still works on SM3.0)
AdamFrisby/Comic-Shader-Pack
This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity
AdamFrisby/Masonry-Layout-Group
A "Masonry" style uGUI Layout Group for Unity 3D.
AdamFrisby/OSGridLauncher
The OSGrid Launcher Application
AdamFrisby/Post-Stack-Converter
Need to upgrade unity3d Post Processing Profiles from V1 to V2? These scripts might help.
AdamFrisby/SubstanceImportPluginConverter
This project allows you to upgrade Allegorithmic Substances built on Unity 2017.4 and earlier, to Unity 2018.1 and later using a combination of the official Substances for Unity plugin, and a lot of .meta file hackery. This removes the need for upgrading to Unity 2017.3/2017.4 then upgrading your project to 2018.2 and allows you to jump from 2017.2 and earlier versions directly by running a simple tool.
AdamFrisby/DTL-PayPal
A "MoneyModule" for OpenSim that uses a PayPal backend. This is for highly experimental TESTING PURPOSES ONLY.
AdamFrisby/AtmosphericScattering
Atmospheric Scattering for Unity
AdamFrisby/Temp-Moonsharp-Debugger
A throwaway repository containing part of our forked Moonsharp runtime
AdamFrisby/DTL-PhysX.Net
A implementation of OpenSim's PhysicsScene using PhysX.Net
AdamFrisby/AutoDoxyBrane
Autocomplete package generation for ZeroBrane IDE, generated from Doxygen XML output.
AdamFrisby/avatar-spec
AdamFrisby/backtrace-unity
First-class error reporting for the Unity game engine.
AdamFrisby/bigmesh
A collection of scripts for handling large meshes in Unity3D (larger than a single index)
AdamFrisby/ColladaExporter
Collada exporter for Unity3D
AdamFrisby/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
AdamFrisby/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
AdamFrisby/omi-wasm-group
AdamFrisby/ScriptableRenderPipeline
Scriptable Render Pipeline
AdamFrisby/SpaceNavigator
SpaceNavigator driver for Unity3D
AdamFrisby/unity3d-ttftext
TTF Text Rendering for Unity3d (attempting repair for Unity 5/2017/2018)
AdamFrisby/UnityWindowsCapture
A framework to capture individual windows or the entire desktop in Unity
AdamFrisby/wasmtime-dotnet
.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/
AdamFrisby/WatsonTcp
An experimental fork of WatsonTcp designed for higher throughput and use of Protobufs .