Animation description files
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Admer456 commented
Right now, only playermodels support animation.cfg
files. However, I propose a generic approach for any type of model.
Some work has already been done in the RenderEntity draft. It'd parse .mdef
files of the model's name.
One MDef with one animation would look like this:
AnimationDef idle
{
firstFrame 0
numFrames 50
loop 1
}
Eventually, MDefs could be used to define model hitboxes and a lot of other data not normally present in IQM.