Issues
- 0
- 0
Precompiled headers
#16 opened by Admer456 - 0
Animation system improvements
#24 opened by Admer456 - 1
Reimplement some basic gentities as IEntities
#17 opened by Admer456 - 1
Weapon system
#12 opened by Admer456 - 0
Utils namespace
#10 opened by Admer456 - 0
IRenderer interface
#11 opened by Admer456 - 0
Animation description files
#26 opened by Admer456 - 0
- 0
Customisable precision for networked floats
#28 opened by Admer456 - 0
- 0
Simple AI system
#8 opened by Admer456 - 1
Maths classes
#7 opened by Admer456 - 0
Maths namespace
#6 opened by Admer456 - 1
Nuke gentity_t, replace with IEntity
#4 opened by Admer456 - 1
Q3A-compatible branch
#13 opened by Admer456 - 2
IClient interface
#2 opened by Admer456 - 2
Better keyvalue handling
#9 opened by Admer456 - 0
Automatic handling of essential keyvalues
#31 opened by Admer456 - 1
- 1
Additional entity methods
#32 opened by Admer456 - 2
Stupid Mover Bug
#33 opened by Admer456 - 1
Per-mod window title
#30 opened by Admer456 - 3
- 1
Support for networking non-32-bit types
#25 opened by Admer456 - 1
Merge UI with Client
#3 opened by Admer456 - 2
tcMod rotate timestep
#21 opened by Admer456 - 10
Render IEntity entities on the client
#14 opened by Admer456 - 2
Client issues
#20 opened by Admer456 - 1
Switch renderer from C to C++
#5 opened by Admer456 - 3
Nullptr crashes
#18 opened by Admer456 - 1
burekLib shared engine library
#15 opened by Admer456 - 1
IGame interface
#1 opened by Admer456