Automatic handling of essential keyvalues
Admer456 opened this issue · 0 comments
Admer456 commented
It's quite irritating to initialise some very basic properties in Spawn methods.
Targetname, target, modelindex, origin and angles are some of the basic ones. Anything applicable that goes into entityShared_t and entityState_t should also be handled.
Ideally, this would be done in GameWorld, before an entity's Spawn method gets called.