Alethu's Stars
turanszkij/WickedEngine
3D engine with modern graphics
SnosMe/awakened-poe-trade
:heavy_dollar_sign: :hammer: Path of Exile trading app for price checking
Chuanhsing/PoeCharm
Path of Building Chinese version
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Unity-Technologies/HLSLcc
DirectX shader bytecode cross compiler
nothings/stb
stb single-file public domain libraries for C/C++
hankcs/HanLP
中文分词 词性标注 命名实体识别 依存句法分析 成分句法分析 语义依存分析 语义角色标注 指代消解 风格转换 语义相似度 新词发现 关键词短语提取 自动摘要 文本分类聚类 拼音简繁转换 自然语言处理
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
scutan90/DeepLearning-500-questions
深度学习500问,以问答形式对常用的概率知识、线性代数、机器学习、深度学习、计算机视觉等热点问题进行阐述,以帮助自己及有需要的读者。 全书分为18个章节,50余万字。由于水平有限,书中不妥之处恳请广大读者批评指正。 未完待续............ 如有意合作,联系scutjy2015@163.com 版权所有,违权必究 Tan 2018.06
ShadowfallStudios/ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
umaichanuwu/AnimeLinks
a list of links to access extracted content from anime games
mozillazg/pypinyin-g2pW
基于 g2pW 提升 pypinyin 的准确性
mozillazg/python-pinyin
汉字转拼音(pypinyin)
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Plachtaa/VITS-fast-fine-tuning
This repo is a pipeline of VITS finetuning for fast speaker adaptation TTS, and many-to-many voice conversion
Stardust-minus/vits
VITS: Conditional Variational Autoencoder with Adversarial Learning for End-to-End Text-to-Speech
SayaSS/vits-finetuning
Fine-Tuning your VITS model using a pre-trained model
NVIDIAGameWorks/RTX-Path-Tracing
Real-time path tracing library and sample
xmake-io/xmake-vscode
🍩 A XMake integration in Visual Studio Code
xmake-io/xmake
🔥 A cross-platform build utility based on Lua
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
QianMo/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
GammaLis/Niagara
A Vulkan renderer exploring advanced features
ShiinaRinne/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
JnuMxin/damaiAuto
基于python和selenium实现的大麦网自动刷新抢票脚本
JetBrains/resharper-rider-plugin
https://www.jetbrains.com/help/resharper/sdk/
Unity-Technologies/BoatAttack
Demo Project using the Universal RP from Unity3D
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
latitudegames/AIDungeon
Infinite adventures await!