AlphaMistral
Technical Artist; Unity 3D & Unreal Engine Developer; Enthusiast in Algorithm and Computer Graphics.
Tencent Inc. Shenzhen, China
AlphaMistral's Stars
AdultLink/VerticalDissolve
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
keijiro/KinoDatamosh
An image effect for Unity that simulates video compression artifacts
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
unity3d-jp/BlendShapeBuilder
tweak vertices and generate blend shapes in Unity
OCASM/SSMS
Screen space multiple scattering for Unity.
Scrawk/Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
nkihrk/HatchingShader
Hatching shader implementation for Unity
LingDong-/linedraw
Convert images to vectorized line drawings for plotters.
EsProgram/WaveformProvider
Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
sedwards2009/extraterm
The swiss army chainsaw of terminal emulators
Kobzol/hardware-effects
Demonstration of various hardware effects.
google/spherical-harmonics
Spherical harmonics library
kgolid/p5ycho
Generative art with P5
playcanvas/engine
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
johnhable/fw-public
Public source code from Filmic Worlds, LLC.
keijiro/FFmpegOut
Video capture plugin for Unity with FFmpeg.
keijiro/Pcx
Point cloud importer & renderer for Unity
Unity-Technologies/EntityComponentSystemSamples
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
Unity-Technologies/BoatAttack
Demo Project using the Universal RP from Unity3D
keijiro/Flipbook
Flip book effect example for Unity
GPUOpen-Effects/GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
BattleAngelAlita/LinkedListOIT
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
turanszkij/WickedEngine
3D engine with modern graphics
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MauriceGit/Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
zigguratvertigo/HexBokehBlur
Hexagonal Bokeh Blur
wolfgangfengel/GPUZen
contains the source code accompanying the book GPU Zen.