Aminator/DirectX12GameEngine

Build Problems

Noemata opened this issue · 1 comments

In AsyncDictionary.cs, I made the following change. Is this correct in this instance?

#pragma warning disable CS8618 // Non-nullable field is uninitialized. Consider declaring as nullable.
public event EventHandler<DictionaryChangedEventArgs<TKey, TValue>> ItemAdded;
#pragma warning restore CS8618 // Non-nullable field is uninitialized. Consider declaring as nullable.

Similarly, in the files TransformComponent.cs, Entity.cs, PointerInputSourceBase.cs, KeyboardInputSourceBase.cs and GameWindows.cs, I made a similar change to get the project to build.

It should now be fixed in commit 48c2bb1.