Pinned Repositories
ACESConvertor
Convert incoming images to ACEScg colorspace
hGeoPatterns
Collection of RenderMan plugins for sampling Houdini geometry.
Houdini-Addons
A set of tools and scripts for Sidefx Houdini.
Houdini-InteractiveInstancer
An artist friendly way of instancing via viewerstate in Houdini.
Houdini-PointDeformByPrim
Point deformation based on capturing primtive position of another geometry stream.
Houdini-TaubinSmoothingCL
A custom houdini operator, do a very fast neighbours lookup and smooths out polygons (using opencl) while preserving the main details.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
PrmanAOVs
A RenderMan plugin for speeding up aov creation inside Katana
PxrLightArrays
Generating light arrays based on the given pointcloud and control its property either by the point attribute or by referencing the hda parameter.
RenderMan-Utility-Manager
Standalone application for automating various task of Pixar's RenderMan plugin
Amir-Ashkezari's Repositories
Amir-Ashkezari/RenderMan-Utility-Manager
Standalone application for automating various task of Pixar's RenderMan plugin
Amir-Ashkezari/PrmanAOVs
A RenderMan plugin for speeding up aov creation inside Katana
Amir-Ashkezari/Houdini-Addons
A set of tools and scripts for Sidefx Houdini.
Amir-Ashkezari/Houdini-InteractiveInstancer
An artist friendly way of instancing via viewerstate in Houdini.
Amir-Ashkezari/Houdini-PointDeformByPrim
Point deformation based on capturing primtive position of another geometry stream.
Amir-Ashkezari/Houdini-TaubinSmoothingCL
A custom houdini operator, do a very fast neighbours lookup and smooths out polygons (using opencl) while preserving the main details.
Amir-Ashkezari/ACESConvertor
Convert incoming images to ACEScg colorspace
Amir-Ashkezari/hGeoPatterns
Collection of RenderMan plugins for sampling Houdini geometry.
Amir-Ashkezari/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Amir-Ashkezari/PxrLightArrays
Generating light arrays based on the given pointcloud and control its property either by the point attribute or by referencing the hda parameter.
Amir-Ashkezari/gaffer
Gaffer is a node-based application for lookdev, lighting and automation
Amir-Ashkezari/Newtonian-Particle-Simulator
C# OpenGL Particle Simulation, Real-Time GPU accelerated
Amir-Ashkezari/OpenTK-PathTracer
C# OpenGL Path Tracer, Real-Time GPU accelerated
Amir-Ashkezari/OpenUSD
Universal Scene Description
Amir-Ashkezari/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Amir-Ashkezari/warp
A Python framework for high performance GPU simulation and graphics