/Terrain-Rendering-using-DSA

I have implemented 2 Terrian Rendering methods. The first one is a simple 2D demonstration of the complexity of terrain by rendering using Delaunay triangulation, implemented by using Bowyer Watson Algorithm. The second one is the implementation of the Real-Time Optimally Adapting Meshes Algorithm (ROAM) for the 3D rendering of the terrain.

Primary LanguageC++

Terrain-Rendering-using-DSA

Terrian Rendering methods

I have implemented 2 terrian Rendering methods. First one is a simple 2D demonstration of the complexity of terrain by rendering using Delaunay triangulation, implemented by using Bowyer Watson Algorithm. Second one is the implementation of the Real Time Optimally Adapting Meshes Algorithm (ROAM) for 3D rendering of the terrain. The second method is based on the algorithm proposed in the this research paper.

Snapshots: Delaunay Triangulation:

live

delaunay

ROAM

roam2

roam1