/Terrain-Rendering-using-DSA

I have implemented 2 Terrian Rendering methods. The first one is a simple 2D demonstration of the complexity of terrain by rendering using Delaunay triangulation, implemented by using Bowyer Watson Algorithm. The second one is the implementation of the Real-Time Optimally Adapting Meshes Algorithm (ROAM) for the 3D rendering of the terrain.

Primary LanguageC++

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