AmolSamota/Terrain-Rendering-using-DSA
I have implemented 2 Terrian Rendering methods. The first one is a simple 2D demonstration of the complexity of terrain by rendering using Delaunay triangulation, implemented by using Bowyer Watson Algorithm. The second one is the implementation of the Real-Time Optimally Adapting Meshes Algorithm (ROAM) for the 3D rendering of the terrain.
C++