Godot 3.1 Procedural 2D level builder
- build randomly generated rooms connection [https://github.com/AndyGFX/GD3_Procedural_Nodes]
- generate tileset from minimalized tile template [https://github.com/AndyGFX/AGFX_GD3_TilsetBuilder]
- room generator create BACKGROUND in 2 mods:
- from patterns
- or as proceduraly generated cave (CONWAYS method) [https://github.com/AndyGFX/GD3_Procedural_Nodes]
- user defined room counts
- room size is calculated from pattern size
- generate rooms randomized or via seed