Aquatic-Games/Pie

Buffer mapping support

Closed this issue · 1 comments

Add graphics resource for things such as buffers and textures

Add UpdateSubresource-like function for graphics resources (instead of having separate functions per object, although not 100% sure on this due to speed and usability)

Add buffer and texture (? If opengl supports this?) mapping, alongside the existing update methods which will not change functionality (i.e. on direct3d buffers will be mapped if they are dynamic)

Has been added and appears to work with testing