Buffer mapping support
Closed this issue · 1 comments
aquagoose commented
Add graphics resource for things such as buffers and textures
Add UpdateSubresource-like function for graphics resources (instead of having separate functions per object, although not 100% sure on this due to speed and usability)
Add buffer and texture (? If opengl supports this?) mapping, alongside the existing update methods which will not change functionality (i.e. on direct3d buffers will be mapped if they are dynamic)
aquagoose commented
Has been added and appears to work with testing