Pinned issues
Issues
- 0
Pie 1.0 TODO list
#1 opened by aquagoose - 0
Provide linux binaries for freetype
#48 opened by aquagoose - 1
Vulkan support
#18 opened by aquagoose - 1
Deferred multithreaded contexts
#7 opened by aquagoose - 6
Texture improvements
#19 opened by aquagoose - 0
Controller input support
#43 opened by aquagoose - 1
- 0
- 2
Setup CI/CD properly
#28 opened by sr229 - 0
Indirect drawing support.
#15 opened by aquagoose - 0
Add Various MSBuild Constants
#33 opened by aquagoose - 0
Update mixr to the new mixr
#37 opened by aquagoose - 35
SDL limit FPS in Fullscreen mode
#36 opened by MrScautHD - 1
Remove/Improve `Pie.Utils`?
#31 opened by aquagoose - 0
Testing testing testing
#23 opened by aquagoose - 1
SDL based windowing.
#20 opened by aquagoose - 2
Geometry, compute and tesellation shaders
#17 opened by aquagoose - 1
More validation checks and debug logs
#12 opened by aquagoose - 1
Create documentation
#9 opened by aquagoose - 2
Stencil state support
#6 opened by aquagoose - 2
HLSL shader support
#21 opened by aquagoose - 2
Avoid `GraphicsDevice.CreateOpenGL` from using `IGLContext` in its parameters.
#26 opened by LeNitrous - 1
- 1
Merge Pie and Pie.ShaderCompiler
#22 opened by aquagoose - 1
Texture descriptions, Texture2D, 3D, etc.
#2 opened by aquagoose - 1
- 1
Buffer mapping support
#13 opened by aquagoose - 1
Multiple VBOs/Instanced rendering support
#4 opened by aquagoose - 1
- 0
Implement sampler states
#10 opened by aquagoose - 1
Cubemap textures
#11 opened by aquagoose - 1
Fullscreen support
#16 opened by aquagoose - 2
Render target support
#5 opened by aquagoose - 1