Geometry, compute and tesellation shaders
Closed this issue · 2 comments
aquagoose commented
The latter two will be part of the OpenGL 4.3 implementation (might up that to 4.5 to get DSA support)
aquagoose commented
geometry shaders have been added.
aquagoose commented
compute shaders have been added but will be disabled for a 1.0 release as I don't think they work properly. this will be a feature hopefully introduced in version 1.1 or 1.2. as such this issue will be closed however a new issue will be opened featuring them, however outside of the 1.0 release.
as for tesellation shaders, these will come alongside compute shaders.